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authme ve oyna.tc bağlantısını yapamıyorum.

Alsancak435

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6 Ekim 2019
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authmeyi bir türlü mysql bağlıyamadım neyi yanlış yazıyorum bi bakarmısınız

DataSource:
# What type of database do you want to use?
# Valid values: sqlite, mysql
backend: 'MYSQL'
# Enable database caching, should improve database performance
caching: false
# Database host address
mySQLHost: 'ns3.batihost.com'
# Database port
mySQLPort: '3306'
# Username about Database Connection Infos
mySQLUsername: 'saykocraft'
# Password about Database Connection Infos
mySQLPassword: '****'
# Database Name, use with converters or as SQLITE database name
mySQLDatabase: 'saykocraft'
# Table of the database
mySQLTablename: 'authme'
# Column of IDs to sort data
mySQLColumnId: 'id'
# Column for storing or checking players nickname
mySQLColumnName: 'username'
# Column for storing or checking players RealName
mySQLRealName: 'realname'
# Column for storing players passwords
mySQLColumnPassword: 'password'
# Request mysql over SSL
mySQLUseSSL: false
# Column for storing players emails
mySQLColumnEmail: 'email'
# Column for storing if a player is logged in or not
mySQLColumnLogged: 'isLogged'
# Column for storing players ips
mySQLColumnIp: 'ip'
# Column for storing players lastlogins
mySQLColumnLastLogin: 'lastlogin'
# Column for storing player LastLocation - X
mySQLlastlocX: 'x'
# Column for storing player LastLocation - Y
mySQLlastlocY: 'y'
# Column for storing player LastLocation - Z
mySQLlastlocZ: 'z'
# Column for storing player LastLocation - World Name
mySQLlastlocWorld: 'world'
# Overrides the size of the DB Connection Pool, -1 = Auto
poolSize: -1
ExternalBoardOptions:
# Column for storing players passwords salts
mySQLColumnSalt: ''
# Column for storing players groups
mySQLColumnGroup: ''
# -1 means disabled. If you want that only activated players
# can log into your server, you can set here the group number
# of unactivated users, needed for some forum/CMS support
nonActivedUserGroup: -1
# Other MySQL columns where we need to put the username (case-sensitive)
mySQLOtherUsernameColumns: []
# How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
bCryptLog2Round: 10
# phpBB table prefix defined during the phpBB installation process
phpbbTablePrefix: 'phpbb_'
# phpBB activated group ID; 2 is the default registered group defined by phpBB
phpbbActivatedGroupId: 2
# Wordpress prefix defined during WordPress installation
wordpressTablePrefix: 'wp_'
Converter:
Rakamak:
# Rakamak file name
fileName: 'users.rak'
# Rakamak use IP?
useIP: false
# Rakamak IP file name
ipFileName: 'UsersIp.rak'
CrazyLogin:
# CrazyLogin database file name
fileName: 'accounts.db'
settings:
sessions:
# Do you want to enable the session feature?
# If enabled, when a player authenticates successfully,
# his IP and his nickname is saved.
# The next time the player joins the server, if his IP
# is the same as last time and the timeout hasn't
# expired, he will not need to authenticate.
enabled: false
# After how many minutes should a session expire?
# Remember that sessions will end only after the timeout, and
# if the player's IP has changed but the timeout hasn't expired,
# the player will be kicked from the server due to invalid session
timeout: 10
# Should the session expire if the player tries to log in with
# another IP address?
sessionExpireOnIpChange: true
# Message language, available languages:
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
messagesLanguage: 'en'
# Log level: INFO, FINE, DEBUG. Use INFO for general messages,
# FINE for some additional detailed ones (like password failed),
# and DEBUG for debugging
logLevel: 'FINE'
# By default we schedule async tasks when talking to the database. If you want
# typical communication with the database to happen synchronously, set this to false
useAsyncTasks: true
restrictions:
# Can not authenticated players chat?
# Keep in mind that this feature also blocks all commands not
# listed in the list below.
allowChat: false
# Hide the chat log from players who are not authenticated?
hideChat: false
# Allowed commands for unauthenticated players
allowCommands:
- '/login'
- '/register'
- '/l'
- '/reg'
- '/email'
- '/captcha'
# Max number of allowed registrations per IP
# The value 0 means an unlimited number of registrations!
maxRegPerIp: 1
# Minimum allowed username length
minNicknameLength: 3
# Maximum allowed username length
maxNicknameLength: 16
# When this setting is enabled, online players can't be kicked out
# due to "Logged in from another Location"
# This setting will prevent potential security exploits.
ForceSingleSession: true
ForceSpawnLocOnJoin:
# If enabled, every player that spawn in one of the world listed in
# "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
# authentication. The quit location of the player will be overwritten.
# This is different from "teleportUnAuthedToSpawn" that teleport player
# to the spawnpoint on join.
enabled: false
# WorldNames where we need to force the spawn location
# Case-sensitive!
worlds:
- 'world'
- 'world_nether'
- 'world_the_end'
# This option will save the quit location of the players.
SaveQuitLocation: false
# To activate the restricted user feature you need
# to enable this option and configure the AllowedRestrictedUser field.
AllowRestrictedUser: false
# The restricted user feature will kick players listed below
# if they don't match the defined IP address. Names are case-insensitive.
# Example:
# AllowedRestrictedUser:
# - playername;127.0.0.1
AllowedRestrictedUser: []
# Should unregistered players be kicked immediately?
kickNonRegistered: false
# Should players be kicked on wrong password?
kickOnWrongPassword: true
# Should not logged in players be teleported to the spawn?
# After the authentication they will be teleported back to
# their normal position.
teleportUnAuthedToSpawn: false
# Can unregistered players walk around?
allowMovement: false
# Should not authenticated players have speed = 0?
# This will reset the fly/walk speed to default value after the login.
removeSpeed: true
# After how many seconds should players who fail to login or register
# be kicked? Set to 0 to disable.
timeout: 30
# Regex syntax of allowed characters in the player name.
allowedNicknameCharacters: '[a-zA-Z0-9_]*'
# How far can unregistered players walk?
# Set to 0 for unlimited radius
allowedMovementRadius: 100
# Should we protect the player inventory before logging in? Requires ProtocolLib.
ProtectInventoryBeforeLogIn: true
# Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
DenyTabCompleteBeforeLogin: false
# Should we display all other accounts from a player when he joins?
# permission: /authme.admin.accounts
displayOtherAccounts: true
# Ban ip when the ip is not the ip registered in database
banUnsafedIP: false
# Spawn priority; values: authme, essentials, multiverse, default
spawnPriority: 'authme,essentials,multiverse,default'
# Maximum Login authorized by IP
maxLoginPerIp: 0
# Maximum Join authorized by IP
maxJoinPerIp: 0
# AuthMe will NEVER teleport players if set to true!
noTeleport: false
# Regex syntax for allowed chars in passwords
allowedPasswordCharacters: '[\x21-\x7E]*'
# Threshold of the other accounts command, a value less than 2 means disabled.
otherAccountsCmdThreshold: 0
# Command to run when a user has more accounts than the configured threshold.
# Available variables: %playername%, %playerip%
otherAccountsCmd: 'say The player %playername% with ip %playerip% has multiple accounts!'
GameMode:
# Force survival gamemode when player joins?
ForceSurvivalMode: false
unrestrictions:
# Below you can list all account names that AuthMe will ignore
# for registration or login. Configure it at your own risk!!
# This option adds compatibility with BuildCraft and some other mods.
# It is case-insensitive! Example:
# UnrestrictedName:
# - 'npcPlayer'
# - 'npcPlayer2'
UnrestrictedName: []
security:
# Minimum length of password
minPasswordLength: 5
# Maximum length of password
passwordMaxLength: 30
# This is a very important option: every time a player joins the server,
# if they are registered, AuthMe will switch him to unLoggedInGroup.
# This should prevent all major exploits.
# You can set up your permission plugin with this special group to have no permissions,
# or only permission to chat (or permission to send private messages etc.).
# The better way is to set up this group with few permissions, so if a player
# tries to exploit an account they can do only what you've defined for the group.
# After, a logged in player will be moved to his correct permissions group!
# Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
# Otherwise your group will be wiped and the player will join in the default group []!
# Example unLoggedinGroup: NotLogged
unLoggedinGroup: 'unLoggedinGroup'
# Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512, WHIRLPOOL,
# MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
# PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only). See full list at
# https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
passwordHash: 'MD5'
# Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
doubleMD5SaltLength: 8
# If a password check fails, AuthMe will also try to check with the following hash methods.
# Use this setting when you change from one hash method to another.
# AuthMe will update the password to the new hash. Example:
# legacyHashes:
# - 'SHA1'
legacyHashes: []
# Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
pbkdf2Rounds: 10000
# Prevent unsafe passwords from being used; put them in lowercase!
# You should always set 'help' as unsafePassword due to possible conflicts.
# unsafePasswords:
# - '123456'
# - 'password'
# - 'help'
unsafePasswords:
- '123456'
- 'password'
- 'qwerty'
- '12345'
- '54321'
- '123456789'
- 'help'
registration:
# Enable registration on the server?
enabled: false
# Send every X seconds a message to a player to
# remind him that he has to login/register
messageInterval: 5
# Only registered and logged in players can play.
# See restrictions for exceptions
force: true
# Type of registration: PASSWORD or EMAIL
# PASSWORD = account is registered with a password supplied by the user;
# EMAIL = password is generated and sent to the email provided by the user.
# More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
type: 'PASSWORD'
# Second argument the /register command should take: NONE = no 2nd argument
# CONFIRMATION = must repeat first argument (pass or email)
# EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
# EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
secondArg: 'CONFIRMATION'
# Do we force kick a player after a successful registration?
# Do not use with login feature below
forceKickAfterRegister: false
# Does AuthMe need to enforce a /login after a successful registration?
forceLoginAfterRegister: false
# Enable to display the welcome message (welcome.txt) after a login
# You can use colors in this welcome.txt + some replaced strings:
# {PLAYER}: player name, {ONLINE}: display number of online players,
# {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
# {WORLD}: player current world, {SERVER}: server name
# {VERSION}: get current bukkit version, {COUNTRY}: player country
useWelcomeMessage: true
# Broadcast the welcome message to the server or only to the player?
# set true for server or false for player
broadcastWelcomeMessage: false
# Should we delay the join message and display it once the player has logged in?
delayJoinMessage: false
# The custom join message that will be sent after a successful login,
# keep empty to use the original one.
# Available variables:
# {PLAYERNAME}: the player name (no colors)
# {DISPLAYNAME}: the player name (with colors)
customJoinMessage: ''
# Should we remove the leave messages of unlogged users?
removeUnloggedLeaveMessage: false
# Should we remove join messages altogether?
removeJoinMessage: false
# Should we remove leave messages altogether?
removeLeaveMessage: false
# Do we need to add potion effect Blinding before login/reigster?
applyBlindEffect: false
# Do we need to prevent people to login with another case?
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
preventOtherCase: true
permission:
# Take care with this option; if you want
# to use group switching of AuthMe
# for unloggedIn players, set this setting to true.
# Default is false.
EnablePermissionCheck: false
Email:
# Email SMTP server host
mailSMTP: 'smtp.gmail.com'
# Email SMTP server port
mailPort: 465
# Email account which sends the mails
mailAccount: ''
# Email account password
mailPassword: ''
# Email address, fill when mailAccount is not the email address of the account
mailAddress: ''
# Custom sender name, replacing the mailAccount name in the email
mailSenderName: ''
# Recovery password length
RecoveryPasswordLength: 8
# Mail Subject
mailSubject: 'Your new AuthMe password'
# Like maxRegPerIP but with email
maxRegPerEmail: 1
# Recall players to add an email?
recallPlayers: false
# Delay in minute for the recall scheduler
delayRecall: 5
# Blacklist these domains for emails
emailBlacklisted:
- '10minutemail.com'
# Whitelist ONLY these domains for emails
emailWhitelisted: []
# Send the new password drawn in an image?
generateImage: false
# The OAuth2 token
emailOauth2Token: ''
Hooks:
# Do we need to hook with multiverse for spawn checking?
multiverse: true
# Do we need to hook with BungeeCord?
bungeecord: false
# Send player to this BungeeCord server after register/login
sendPlayerTo: ''
# Do we need to disable Essentials SocialSpy on join?
disableSocialSpy: false
# Do we need to force /motd Essentials command on join?
useEssentialsMotd: false
GroupOptions:
# Unregistered permission group
UnregisteredPlayerGroup: ''
# Registered permission group
RegisteredPlayerGroup: ''
Protection:
# Enable some servers protection (country based login, antibot)
enableProtection: false
# Apply the protection also to registered usernames
enableProtectionRegistered: true
# Countries allowed to join the server and register. For country codes, see
# https://dev.bukkit.org/projects/authme-reloaded/pages/countries-codes
# PLEASE USE QUOTES!
countries:
- 'US'
- 'GB'
# Countries not allowed to join the server and register
# PLEASE USE QUOTES!
countriesBlacklist:
- 'A1'
# Do we need to enable automatic antibot system?
enableAntiBot: true
# The interval in seconds
antiBotInterval: 5
# Max number of players allowed to login in the interval
# before the AntiBot system is enabled automatically
antiBotSensibility: 10
# Duration in minutes of the antibot automatic system
antiBotDuration: 10
# Delay in seconds before the antibot activation
antiBotDelay: 60
Purge:
# If enabled, AuthMe automatically purges old, unused accounts
useAutoPurge: false
# Number of days after which an account should be purged
daysBeforeRemovePlayer: 60
# Do we need to remove the player.dat file during purge process?
removePlayerDat: false
# Do we need to remove the Essentials/userdata/player.yml file during purge process?
removeEssentialsFile: false
# World where are players.dat stores
defaultWorld: 'world'
# Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
removeLimitedCreativesInventories: false
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
removeAntiXRayFile: false
# Do we need to remove permissions?
removePermissions: false
Security:
SQLProblem:
# Stop the server if we can't contact the sql database
# Take care with this, if you set this to false,
# AuthMe will automatically disable and the server won't be protected!
stopServer: true
console:
# Remove passwords from console?
removePassword: true
# Copy AuthMe log output in a separate file as well?
logConsole: true
captcha:
# Enable captcha when a player uses wrong password too many times
useCaptcha: false
# Max allowed tries before a captcha is required
maxLoginTry: 5
# Captcha length
captchaLength: 5
tempban:
# Tempban a user's IP address if they enter the wrong password too many times
enableTempban: false
# How many times a user can attempt to login before their IP being tempbanned
maxLoginTries: 10
# The length of time a IP address will be tempbanned in minutes
# Default: 480 minutes, or 8 hours
tempbanLength: 480
# How many minutes before resetting the count for failed logins by IP and username
# Default: 480 minutes (8 hours)
minutesBeforeCounterReset: 480
recoveryCode:
# Number of characters a recovery code should have (0 to disable)
length: 8
# How many hours is a recovery code valid for?
validForHours: 4
BackupSystem:
# Enable or disable automatic backup
ActivateBackup: false
# Set backup at every start of server
OnServerStart: false
# Set backup at every stop of server
OnServerStop: true
# Windows only mysql installation Path
MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
bide son hata veren log var
[11:01:35] [Server thread/INFO]: Starting minecraft server version 1.8.8
[11:01:35] [Server thread/INFO]: Loading properties
[11:01:35] [Server thread/INFO]: Default game type: SURVIVAL
[11:01:35] [Server thread/INFO]: This server is running CraftBukkit version git-Spigot-db6de12-18fbb24 (MC: 1.8.8) (Implementing API version 1.8.8-R0.1-SNAPSHOT)
[11:01:35] [Server thread/INFO]: Debug logging is disabled
[11:01:35] [Server thread/INFO]: Server Ping Player Sample Count: 12
[11:01:35] [Server thread/INFO]: Using 4 threads for Netty based IO
[11:01:35] [Server thread/INFO]: Generating keypair
[11:01:35] [Server thread/INFO]: Starting Minecraft server on *:25565
[11:01:35] [Server thread/INFO]: Using default channel type
[11:01:36] [Server thread/INFO]: Set PluginClassLoader as parallel capable
[11:01:36] [Server thread/INFO]: [AuthMe] Loading AuthMe v5.2-b1542
[11:01:36] [Server thread/INFO]: [Websend] Loading Websend v2.5.7
[11:01:36] [Server thread/WARN]: **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!
[11:01:36] [Server thread/WARN]: The server will make no attempt to authenticate usernames. Beware.
[11:01:36] [Server thread/WARN]: While this makes the game possible to play without internet access, it also opens up the ability for hackers to connect with any username they choose.
[11:01:36] [Server thread/WARN]: To change this, set "online-mode" to "true" in the server.properties file.
[11:01:36] [Server thread/INFO]: ** Beginning UUID conversion, this may take A LONG time **
[11:01:36] [Server thread/INFO]: Preparing level "world"
[11:01:36] [Server thread/INFO]: -------- World Settings For [world] --------
[11:01:36] [Server thread/INFO]: Item Despawn Rate: 6000
[11:01:36] [Server thread/INFO]: Item Merge Radius: 2.5
[11:01:36] [Server thread/INFO]: Arrow Despawn Rate: 1200
[11:01:36] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
[11:01:36] [Server thread/INFO]: Chunks to Grow per Tick: 650
[11:01:36] [Server thread/INFO]: Clear tick list: false
[11:01:36] [Server thread/INFO]: Experience Merge Radius: 3.0
[11:01:36] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Feature: 14357617
[11:01:36] [Server thread/INFO]: Max Entity Collisions: 8
[11:01:36] [Server thread/INFO]: Cactus Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Cane Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Melon Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Mushroom Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Sapling Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Wheat Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: NetherWart Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Anti X-Ray: true
[11:01:36] [Server thread/INFO]: Engine Mode: 1
[11:01:36] [Server thread/INFO]: Hidden Blocks: [14, 15, 16, 21, 48, 49, 54, 56, 73, 74, 82, 129, 130]
[11:01:36] [Server thread/INFO]: Replace Blocks: [1, 5]
[11:01:36] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
[11:01:36] [Server thread/INFO]: Mob Spawn Range: 4
[11:01:36] [Server thread/INFO]: Max TNT Explosions: 100
[11:01:36] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
[11:01:36] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
[11:01:36] [Server thread/INFO]: Structure Info Saving: true
[11:01:36] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16
[11:01:36] [Server thread/INFO]: Sending up to 10 chunks per packet
[11:01:36] [Server thread/INFO]: Random Lighting Updates: false
[11:01:36] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 8 Hopper Amount: 1
[11:01:36] [Server thread/INFO]: View Distance: 10
[11:01:36] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
[11:01:36] [Server thread/INFO]: -------- World Settings For [world_nether] --------
[11:01:36] [Server thread/INFO]: Item Despawn Rate: 6000
[11:01:36] [Server thread/INFO]: Item Merge Radius: 2.5
[11:01:36] [Server thread/INFO]: Arrow Despawn Rate: 1200
[11:01:36] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
[11:01:36] [Server thread/INFO]: Chunks to Grow per Tick: 650
[11:01:36] [Server thread/INFO]: Clear tick list: false
[11:01:36] [Server thread/INFO]: Experience Merge Radius: 3.0
[11:01:36] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Feature: 14357617
[11:01:36] [Server thread/INFO]: Max Entity Collisions: 8
[11:01:36] [Server thread/INFO]: Cactus Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Cane Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Melon Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Mushroom Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Sapling Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Wheat Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: NetherWart Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Anti X-Ray: true
[11:01:36] [Server thread/INFO]: Engine Mode: 1
[11:01:36] [Server thread/INFO]: Hidden Blocks: [14, 15, 16, 21, 48, 49, 54, 56, 73, 74, 82, 129, 130]
[11:01:36] [Server thread/INFO]: Replace Blocks: [1, 5]
[11:01:36] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
[11:01:36] [Server thread/INFO]: Mob Spawn Range: 4
[11:01:36] [Server thread/INFO]: Max TNT Explosions: 100
[11:01:36] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
[11:01:36] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
[11:01:36] [Server thread/INFO]: Structure Info Saving: true
[11:01:36] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16
[11:01:36] [Server thread/INFO]: Sending up to 10 chunks per packet
[11:01:36] [Server thread/INFO]: Random Lighting Updates: false
[11:01:36] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 8 Hopper Amount: 1
[11:01:36] [Server thread/INFO]: View Distance: 10
[11:01:36] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
[11:01:36] [Server thread/INFO]: -------- World Settings For [world_the_end] --------
[11:01:36] [Server thread/INFO]: Item Despawn Rate: 6000
[11:01:36] [Server thread/INFO]: Item Merge Radius: 2.5
[11:01:36] [Server thread/INFO]: Arrow Despawn Rate: 1200
[11:01:36] [Server thread/INFO]: Allow Zombie Pigmen to spawn from portal blocks: true
[11:01:36] [Server thread/INFO]: Chunks to Grow per Tick: 650
[11:01:36] [Server thread/INFO]: Clear tick list: false
[11:01:36] [Server thread/INFO]: Experience Merge Radius: 3.0
[11:01:36] [Server thread/INFO]: Custom Map Seeds: Village: 10387312 Feature: 14357617
[11:01:36] [Server thread/INFO]: Max Entity Collisions: 8
[11:01:36] [Server thread/INFO]: Cactus Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Cane Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Melon Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Mushroom Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Pumpkin Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Sapling Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Wheat Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: NetherWart Growth Modifier: 100%
[11:01:36] [Server thread/INFO]: Anti X-Ray: true
[11:01:36] [Server thread/INFO]: Engine Mode: 1
[11:01:36] [Server thread/INFO]: Hidden Blocks: [14, 15, 16, 21, 48, 49, 54, 56, 73, 74, 82, 129, 130]
[11:01:36] [Server thread/INFO]: Replace Blocks: [1, 5]
[11:01:36] [Server thread/INFO]: Nerfing mobs spawned from spawners: false
[11:01:36] [Server thread/INFO]: Mob Spawn Range: 4
[11:01:36] [Server thread/INFO]: Max TNT Explosions: 100
[11:01:36] [Server thread/INFO]: Entity Tracking Range: Pl 48 / An 48 / Mo 48 / Mi 32 / Other 64
[11:01:36] [Server thread/INFO]: Tile Max Tick Time: 50ms Entity max Tick Time: 50ms
[11:01:36] [Server thread/INFO]: Structure Info Saving: true
[11:01:36] [Server thread/INFO]: Entity Activation Range: An 32 / Mo 32 / Mi 16
[11:01:36] [Server thread/INFO]: Sending up to 10 chunks per packet
[11:01:36] [Server thread/INFO]: Random Lighting Updates: false
[11:01:36] [Server thread/INFO]: Hopper Transfer: 8 Hopper Check: 8 Hopper Amount: 1
[11:01:36] [Server thread/INFO]: View Distance: 10
[11:01:36] [Server thread/INFO]: Zombie Aggressive Towards Villager: true
[11:01:36] [Server thread/INFO]: Preparing start region for level 0 (Seed: 4849590879057492721)
[11:01:37] [Server thread/INFO]: Preparing spawn area: 52%
[11:01:37] [Server thread/INFO]: Preparing start region for level 1 (Seed: -4662486418007167748)
[11:01:38] [Server thread/INFO]: Preparing start region for level 2 (Seed: -4662486418007167748)
[11:01:38] [Server thread/INFO]: [AuthMe] Enabling AuthMe v5.2-b1542
[11:01:39] [Server thread/INFO]: [AuthMe] Connection arguments loaded, Hikari ConnectionPool ready!
[11:01:39] [Server thread/WARN]: [Server thread] INFO fr.xephi.authme.libs.zaxxer.hikari.HikariDataSource - AuthMeMYSQLPool - Started.
[11:01:39] [Server thread/WARN]: [AuthMe] Could not create data source: [PoolInitializationException]: Failed to initialize pool: Communications link failure

The last packet sent successfully to the server was 0 milliseconds ago. The driver has not received any packets from the server.
[11:01:39] [Server thread/WARN]: [AuthMe] Aborting initialization of AuthMe: [IllegalStateException]: Error during initialization of data source
[11:01:39] [Server thread/WARN]: [AuthMe] THE SERVER IS GOING TO SHUT DOWN AS DEFINED IN THE CONFIGURATION!
[11:01:39] [Server thread/INFO]: [AuthMe] Waiting for 0 tasks to finish
[11:01:39] [Server thread/INFO]: [AuthMe] AuthMe 5.2-b1542 disabled!
[11:01:39] [Server thread/INFO]: [Websend] Enabling Websend v2.5.7
[11:01:39] [Server thread/INFO]: Server permissions file permissions.yml is empty, ignoring it
[11:01:39] [Server thread/INFO]: Done (3.469s)! For help, type "help" or "?"
[11:01:39] [Server thread/INFO]: Stopping server
[11:01:39] [Server thread/INFO]: [Websend] Disabling Websend v2.5.7
[11:01:39] [Server thread/INFO]: Saving players
[11:01:39] [Server thread/INFO]: Saving worlds
[11:01:39] [Server thread/INFO]: Saving chunks for level 'world'/Overworld
[11:01:39] [Server thread/INFO]: Saving chunks for level 'world_nether'/Nether
[11:01:39] [Server thread/INFO]: Saving chunks for level 'world_the_end'/The End
 
Moderatörün son düzenlenenleri:

EMREOYUN

Tüccar
Katılım
2 Eylül 2018
Mesajlar
238
En iyi cevaplar
0
Tepki puanı
51
ns3.batihost.com için uzak bağlantılar kapalı. Eğer MySQL'de uzak bağlantılar diye bir seçenek varsa sunucunuzun IP adresini oraya ekleyerek sorunu çözebilirsiniz.

Küçük bir örnek:
3158
3156
Benim MySQL sunucuma uzaktan sadece bu IP adresleri erişebilir ve komut çalıştırabilir. Diğer hiçbir cihaz etki edemez.
 

babadagi 

say less. do more.
Yönetici
Katılım
28 Mayıs 2018
Mesajlar
570
En iyi cevaplar
1
Tepki puanı
989
uzak sunucuya Authme bağlanamıyor.
mc.tc/mysql adresinden verdiğiniz bilgilerin doğrulunu kontrol edin.

Kod:
[11:01:39] [Server thread/WARN]: [AuthMe] Could not create data source: [PoolInitializationException]: Failed to initialize pool: Communications link failure 
[11:01:39] [Server thread/WARN]: [AuthMe] Aborting initialization of AuthMe: [IllegalStateException]: Error during initialization of data source
[11:01:39] [Server thread/WARN]: [AuthMe] THE SERVER IS GOING TO SHUT DOWN AS DEFINED IN THE CONFIGURATION!
 
Üst