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Çözüldü AAC ws den kaçınca oyundan atma özelliğini kapatma

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Üzgünüz bu konu cevaplar için kapatılmıştır...
Elmas madencisi.
Katılım
16 Ekim 2021
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22
En iyi cevaplar
1
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Discord
AAC plugini kullanıyorum direkt satın aldım sitesinden ama bir özelliği kapatmak istiyorum hangisi olduğunu bulamadım bir türlü spawnda wg var ve wg li alandayken oyuncular bir birine vuramıyor ama yine de vuramazsın demesine rağmen bir oyuncu öbür oyuncuya vuruş yaparsa ve vurulan oyuncu oyundan çıkarsa ölüyor ve itemleri düşüyor bunu nasıl engelleyebilirim

Not: vuruş yapmak derken damage yemiyor oyuncu ama yinede çıkarsa ölüyor
 
Test 1 2 3
Katılım
27 Aralık 2019
Mesajlar
362
En iyi cevaplar
11
Tepki puanı
133
Puanları
1,390
Discord
362Sefa#0362
Merhaba @CrstyaL, config dosyasını gönderebilirmisin kontrol edelim.
 
Elmas madencisi.
Katılım
16 Ekim 2021
Mesajlar
22
En iyi cevaplar
1
Tepki puanı
0
Puanları
485
Discord
Kod:
#### AAC Config
#
# NOTE: Most of the values here have been tried and tested to work.
#       It is not recommended that you change them unless you are
#       getting false positives.
#       
#        It would be a good idea to make sure the false positives you're getting aren't actually hackers....
#
#
# The configurable commands will replace "{player}" with the name of the player.
# You can run multiple commands on a single threshold by creating 2 entries with the same key:
#  thresholds:
#     10:
#      - "broadcast {player} was kicked for hacking"
#      - "kick {player} hacking"
#
# Be sure to check language.yml for configuration regarding staff chat, etc.
#
## If you need any help configuring AAC, or you're getting false positives and you don't know why, feel free to PM me on Spigot.


# Angle forces players to look at entities they want to attack
angle:
   # Do you want to enable the angle check
   enabled: true
  
   # How far off the entity should the player be able to look
   max_diff: 0.30


   # How far off a player should the attacker be able to look?
   max_player_diff: 0.15
  
   # How close must the players be to bypass the angle check?
   min_dist: 2.0
  
   # Should AAC cancel false hits
   cancel_false_hits: true
  
   # Map of violation levels to commands
   thresholds:
      6: "aacstaffnotify {player} is suspected for Killaura (Angle) (ping = {ping}, tps = {tps})"
      12: "aackick {player} Killaura is not allowed"


# BadPackets prevents players from using packets to exploit the server
badpackets:
   # Do you want to enable the badpackets check
   enabled: true
  
   # After how many moves should packets be cancelled?
   cancel_threshold: 14
  
   # How many moves should a player be able to send in 3 ticks
   # An unmodified client should send 3 moves in 3 ticks. Be sure to think about lag
   # The violation value will be increased by (how many packets the player sends - max_moves) / 10
   max_moves: 50
  
   # Map of violation levels to commands
   thresholds:
      30: "aacstaffnotify {player} is suspected for Regen/NoPotion (ping = {ping}, tps = {tps})"
      70: "aackick {player} NoPotion (or related) is not allowed"
  
# Criticals prevents players from getting critical hits when it's not possible
criticals:
   # Do you want to enable the criticals check?
   enabled: true
  
   # Should a hit be cancelled if it is a critical and the player is on the ground?
   cancel_false_hit: true
  
   # Map of violation levels to commands
   thresholds:
      1: "aacstaffnotify {player} is suspected for Criticals (ping = {ping}, tps = {tps})"
      5: "aaccrash {player}"
      8: "aackick {player} Criticals hacking is not allowed"


# Fastbow prevents players from shooting their bow too quickly
fastbow:
   # Do you want to enable the fastbow check
   enabled: true
  
   # What is the minimum force of a shot for it to be registered
   # This goes from 0 to 1, 1 being a fully charged bow
   min_force: 0.15
  
   # How many of these shots should a player be able to fire in 1 second
   # it takes 1.2 seconds to fully draw a bow
   shots_fired_threshold: 3
  
   # Map of violation levels to commands
   thresholds:
      3: "aacstaffnotify {player} is suspected for FastBow (ping = {ping}, tps = {tps})"
      12: "aackick {player} FastBow is not allowed"


# FightSpeed prevents players from attacking too quickly
fightspeed:
   # Do you want to enable the fightspeed check
   enabled: true
  
   # How many times should a player be able to attack in 1 second
   # NoCheatPlus's fightspeed check allows 15 hits per second
   max_hits_per_second: 15
  
   # Map of violation levels to commands
   thresholds:
      15: "aacstaffnotify {player} is suspected for AutoClicker (FightSpeed) (ping = {ping}, tps = {tps})"
      30: "aackick {player} AutoClicker is not allowed"


# NormalMovements stops players from moving unexpectedly
normalmovements:
   # Do you want to enable the normalmovements check
   enabled: true


   # f:jump:x - Should NormalMovements handle jumping?
   f_jump: true


   # f:step:x - Should NormalMovements handle stepping?
   f_step: true


   # f:float:x - Should NormalMovements handle floating?
   f_float: true


   # f:dy:x - Should NormalMovements attempt to detect client patterns?
   f_dy: true


   # Map of violation levels to commands
   thresholds:
      20: "aacstaffnotify {player} is probably movement hacking (ping = {ping}, tps = {tps})"


# Fly kicks players who move too high
fly:
   # Do you want to enable the fly check
   enabled: true
  
   # Base max jump height. Expected max is 1.3
   max_jump: 1.42
  
   # How high a player will be allowed to jump after bouncing off a slime block
   slime_allow: 60.0


   # Increasing velocity_multiplier will improve compatiblility with jump pads.
   velocity_multiplier: 2.4
  
   # How high should a player be allowed to jump after taking damage
   knockback_allow: 2.8
  
   # Map of violation levels to commands
   thresholds:
      10: "aacstaffnotify {player} is suspected for Fly (ping = {ping}, tps = {tps})"
      20: "aackick {player} Fly hacking is not allowed"
  
# Speed kicks players who move too quickly
speed:
   # Do you want to enable the speed check
   enabled: true


   # Speed limits per tick
   sprinting_speed: 0.41
   sneaking_speed: 0.21


   # On and under water
   surface_speed: 0.23
   underwater_speed: 0.19
   dive_speed: 0.69


   # Other
   cobweb_speed: 0.10
   item_speed: 0.21
   soul_sand_speed: 0.39


   # Multiplier of horizontal velocity for movement
   horizontal_velocity: 3.0


   # Required horizontal velcoity for a midair check
   min_horizontal_velocity: 0.1


   # Multiplier of the maximum distance if the player is jumping
   jump_multiplier: 1.8






   # Ticks a player should not be checked after entering the water
   dive_period: 20


   # Should AAC use movement counting to prevent clients from bypassing by sending too many moves?
   use_move_counting: true


   # How many moves per second should be assumed as legitimate? (NCP = 22)
   max_moves: 22


   # Custom modifiers for anti-timer, averaging over a longer period of time
   custom:
      # Second line of defense over timer. Slow, but practically unbypassable.
      enabled: true
      # Max moves per second
      max_moves: 21.0
      # Ticks to take an average over
      time: 150
      # Whether this rubberbanding should ignore the vls_to_band anti false positive limitations
      bypass_band: true


   # How many times should a player be allowed to toggle sneak in a second (flare hacked client)
   max_sneak_toggles: 15


   # How many times should a player be allowed to toggle use in a second (flare hacked client)
   max_use_toggles: 15


   # Multiplier for speed. Increase if you have false positives.
   speed_multiplier: 0.32


   # Multiplier for slowness. Decrease if you have false positives.
   slow_multiplier: 0.03


   # Every time a player fails the speed check, the band vl will go up by (actualDistance - expectedDistance) * band_multiplier
   # This can be set to 0 to turn off rubberbanding completely.
   band_multiplier: 5.0


   # How many violations before a player will start being rubber-banded
   vls_to_band: 8


   # How long must a player remain clean for band violations to be cleared? (seconds)
   clear_vl_delay: 12


   # Map of violation levels to commands
   thresholds:
      8: "aacmessage {player} It looks like you might be glitching, please tap sneak and block with your sword"
      20: "aacstaffnotify {player} is suspected for Speed hacking (ping = {ping}, tps = {tps})"
      30: "aackick {player} Speed is not allowed"


# HeadRoll stops players being derps :/
headroll:
   # Do you want to enable the headroll check
   enabled: true


   # Map of violation levels to commands
   thresholds:
      1: "aacstaffnotify {player} is suspected for Derp hacks (ping = {ping}, tps = {tps})"
      3: "aaccrash {player}"
      12: "aackick {player} Derp hacking is not allowed"


# Forcefield detects combat hacks which hit entities around the player
forcefield:
   # Do you want to enable the forcefield check
   enabled: true
  
   # Do you want the player above you to be invisible
   # *HIGHLY* recommended to be kept at false.
   # The majority of hacked clients do not target invisible entities.
   head_player_invisible: false


   # You can make the head player invisible when the player isn't fighting
   # With this true, the head player will be invisible when the player isn't fighting
   # If the player isn't fighting or this option is false, AAC will default to head_player_invisible
   # This takes PVP from combat_time, so make sure that's a sensible value
   invisible_outside_pvp: true
  
   # How high above the player should the headplayer be spawned?
   # Anything under 2.7 could affect hit detection
   # Anything above 4.5 could be out of range of the player
   head_player_height: 3.6
  
   # Should the head player be moved away if the player looks up?
   # This is to prevent players from creating false positives by hitting the head player (if it is visible)
   no_head_player_looking_up: true
  
   # Do you want to spawn the side players
   # This spawns players within the users' FOV to confuse click aimbot
   # Side players are invisible, as they are within the user's FOV.
   use_side_players: true
  
   # Use player names and gameprofiles from past players instead of random profiles
   # This can be extremely useful in preventing bypasses, as the player's details are completely legitimate
   # This setting has no effect if online_player_names is true.
   past_player_names: false


   # Should the head player use profiles of players online right now?
   # If you have nametag plugins that use the scoreboard, keep this disabled
   # Otherwise, turn this on as it patches a massive number of possible bypasses
   online_player_names: false


   # Do you want to keep the head player in the tab list?
   # This can prevent bypasses where the the client checks that the name is in the tablist, before hitting it.
   head_tablist: false
  
   # Map of violation levels to commands
   thresholds:
      7: "aacstaffnotify {player} is suspected for Killaura (NPC check) (ping = {ping}, tps = {tps})"
      14: "aackick {player} Killaura is not allowed"
  
# Knockback checks if the player moves after he is hit
knockback:
   # Do you want to enable the knockback check
   enabled: true
  
   # How long should AAC wait before checking a player
   tick_delay: 9


   # Should AAC compensate for ping?
   add_ping: true


   # What's the maximum ping value AAC should compensate to (pingspoof?)
   max_ping: 500


   # What's the minimum distance a player should be knocked back
   min_knockback_dist: 0.01
  
   # Map of violation levels to commands
   thresholds:
      9: "aacstaffnotify {player} is suspected for Anti-Knockback (ping = {ping}, tps = {tps})"
      15: "aackick {player} Anti-Knockback is not allowed"


# Reach checks if entites the player hits are close enough to the player
reach:
   # Do you want to enable the reach check
   enabled: true
  
   # How far should AAC allow the player to reach (vanilla = 3.8)
   max_reach: 4.1
  
   # How far does bukkit allow players to reach (Don't change this)
   max_bukkit_reach: 9.0


   # How much should AAC compensate for hitbox stretching? Increase this first with false positives.
   move_multiplier: 3.0
  
   # Map of violation levels to commands
   thresholds:
      15: "aacstaffnotify {player} is suspected for Reach (ping = {ping}, tps = {tps})"
      28: "aackick {player} Reach is not allowed"


# NoSwing makes sure players swing their arm when attacking
noswing:
   # Do you want to enable the noswing check
   enabled: true


   # Map of violation levels to commands
   thresholds:
      8: "aacstaffnotify {player} is suspected for NoSwing (ping = {ping}, tps = {tps})"
      20: "aackick {player} NoSwing is not allowed"


# Regen directly stops players from healing too quickly
regen:
   # Do you want to enable the regen check
   enabled: true


   # Should AAC cancel regeneration if it happens too quickly?
   cancel_regen: true


   # What delay should AAC force between regeneration?
   min_regen_delay: 3600


   # Map of violation levels to commands
   thresholds:
      8: "aacstaffnotify {player} is suspected for Regen (ping = {ping}, tps = {tps})"
      15: "aackick {player} Regen is not allowed"


# Killaura detects combat hacks which give an unfair advantage
killaura:
   # Do you want to enable the killaura check
   enabled: true


   # Killaura also has a different method of using NPCs. Check_chance to 0 to disable.
   npc:
      # What % of the time should AAC do an NPC check?
      check_chance: 100


      # How long should AAC wait to spawn the NPC
      check_delay: 5


      # After spawning the NPC, how long should AAC wait before starting to count hits?
      # check_delay + listen_delay must be less than 9, or hits will be lost.
      listen_delay: 4


      # How far away must 2 players be to be checked?
      min_dist: 2.0


      # How long should the NPC be spawned for?
      ticks_spawned: 9


      # How far along the distance should the NPC be spawned
      percent_distance: 80


      # How much should the NPC check be weighted per hit?
      npc_multiplier: 3


      # How far off should a player be able to look to allow the hit
      max_diff: 0.11


      # How far should the player be allowed to reach through the NPC
      max_reach: 4.5


      # How long should a player be prevented from hitting someone when he fails this check? (ticks)
      suspended_combat_time: 6


   # Heuristic components: These will instantly add 50 to a player's violation level when the player has a high likelihood of hacking.


   # Requried chance for an Aimbot kick (%). Set to something >= 100 to disable
   aimbot: 80


   # Required chance for a Reach kick (%). Set to something >= 100 to disable
   # EXPERIMENTAL
   reach: 80


   # Map of violation levels to commands
   thresholds:
      17: "aacstaffnotify {player} is suspected for Killaura (Heuristics) (ping = {ping}, tps = {tps})"
      25: "aackick {player} Killaura is not allowed"


# CombatImpossible cancels hits which cannot happen normally
combatimpossible:
   # Do you want to enable the CombatImpossible check
   enabled: true


   # Should hits be cancelled if the attacker is dead?
   cancel_dead: true


   # Should hits be cancelled if the attacker is using an item?
   cancel_using_item: true


   # Map of violation levels to commands
   thresholds:
      12: "aacstaffnotify {player} appears to be hitting illegitimately (ping = {ping}, tps = {tps})"
      20: "aackick {player} Suspicious combat"


# NoFall ensures players take fall damage
nofall:
   # Do you want to enable the NoFall check
   enabled: true


   # Minimum downwards velocity for NoFall to apply
   required_velocity: -0.2


   # Should AAC deal fall damage to players?
   deal_damage: true
  
   # Map of violation levels to commands
   thresholds:
      10: "aacstaffnotify {player} is suspected for NoFall hacks (ping = {ping}, tps = {tps})"


# Glide ensures players fall at the right speed
glide:
   # Do you want to enable the Glide check
   enabled: true
  
   # How strongly should AAC enforce fall speeds (smaller values are more accurate)
   tolerance: 0.7


   # Teleport the player down if detected?
   teleport: true
  
   # Map of violation levels to commands
   thresholds:
      25: "aacstaffnotify {player} is suspected for Glide hacks (ping = {ping}, tps = {tps})"
      45: "aacstaffnotify {player} is suspected for Glide hacks #2 (ping = {ping}, tps = {tps})"


# Climb stops people climbing ladders too quickly
climb:
   # Do you want to enable the Climb check
   enabled: true


   # How fast should a player be allowed to start a ladder climb
   max_start_speed: 1.5


   # How fast should a player be allowed to climb a ladder
   max_ascent_speed: 0.38


   # Map of violation levels to commands
   thresholds:
      15: "aacstaffnotify {player} is suspected for FastLadder (ping = {ping}, tps = {tps})"


# Jesus stops people from walking on water
jesus:
   # Do you want to enable the Jesus check
   enabled: true


   # How often should AAC check players (ms)
   check_delay: 200


   # How far must the player dip underwater
   required_dip: 0.5


   # How often must the player dip underwater (ms)
   max_dip_delay: 800


   # How long after entering the water before AAC starts to check the player (ms)
   start_check_delay: 900


   # Map of violation levels to commands
   thresholds:
      10: "aacstaffnotify {player} is suspected for Jesus hacks (ping = {ping}, tps = {tps})"
      20: "aackick {player} Jesus is not allowed"


# Phase stops people glitching through blocks
phase:
   # Do you want to enable the Phase check
   enabled: true


   # How long should a player be frozen in place after being detected for phase? (ticks)
   freeze_time: 3


   # Map of violation levels to commands
   thresholds:
      7: "aacstaffnotify {player} is suspected for Phase (ping = {ping}, tps = {tps})"
      15: "aacstaffnotify {player} is suspected for Phase #2 (ping = {ping}, tps = {tps})"


# FastUse stops players consuming items too quickly
fastuse:
   # Do you want to enable the FastUse check
   enabled: true


   # What delay should AAC enforce for eating an item (ms)
   ms_to_use: 1300


   # Map of violation levels to commands
   thresholds:
      5: "aacstaffnotify {player} is suspected for FastEat hacks (ping = {ping}, tps = {tps})"
      9: "aackick {player} FastEat is not allowed"


# FastBreak stops players from breaking blocks too quickly
fastbreak:
   # Do you want to enable the fastbreak check?
   enabled: true


   # How many ticks should fastbreak count as lag, and ignore
   let_ticks: 2


   # Should AAC cancel an illegal block break?
   cancel_break: true


   # Should AAC check for a break delay (i.e. between block breaks)
   check_delay: true


   # Map of violation levels to commands
   thresholds:
      10: "aacstaffnotify {player} is suspected for FastBreak hacks (ping = {ping}, tps = {tps})"
      20: "aackick {player} FastBreak is not allowed"


# FastPlace stops players from placing blocks too quickly
fastplace:
   # Do you want to enable the fastplace check?
   enabled: true


   # How many ms should fastplace force between block placements?
   min_delay: 100


   # Should AAC cancel an illegal block place?
   cancel_place: true


   # Map of violation levels to commands
   thresholds:
      10: "aacstaffnotify {player} is suspected for FastPlace hacks (ping = {ping}, tps = {tps})"
      20: "aackick {player} FastPlace is not allowed"


# Nuker stops players from breaking too many blocks at once
nuker:
   # Do you want to enable the nuker check?
   enabled: true


   # How many blocks should a player be able to break in 1 second: vl if greater than this value
   max_breaks_per_second: 40


   # The violation will only be recorded if it divides by this number (reduces spam)
   vl_divisor: 30


   # Map of violation levels to commands
   thresholds:
      5: "aacstaffnotify {player} is suspected for Nuker (ping = {ping}, tps = {tps})"
      8: "aaccrash {player}"
      20: "aackick {player} Nuker hacking is not allowed"


# ImpossibleInteract stops players interacting with blocks they can't
impossibleinteract:
   # Do you want to enable the impossibleinteract check
   enabled: true


   # Detect interacting with liquids?
   cancel_liquids: true


   # Detect ghosthands?
   cancel_ghosthand: true


   # Map of violation levels to commands
   thresholds:
      14: "aacstaffnotify {player} is interacting suspiciously (ping = {ping}, tps = {tps})"
      25: "aacstaffnotify {player} is interacting suspiciously #2 (ping = {ping}, tps = {tps})"


# PlayerRadar hides players that cannot be seen
playerradar:
   # Do you want to enable anti-radar? (Experimental)
   enabled: false


   # How far must 2 players be apart to be hidden from each other?
   # Players closer than this will always be able to see each other
   # In games where nametags are not shown, this can be set to 0.
   required_dist: 15


   # This should be set to your entity render distance (Spigot default = 48)
   max_dist: 48


   # Map of violation levels to commands
   thresholds:
      0: "Unused"


# Spam prevents players from spamming the server chat
spam:
   # Do you want to enable the spam check?
   enabled: true
  
   # What words should not be covered by the anti-spam check?
   # messages less than 3 letters are already ignored
   whitelist:
     - "lol"
     - "hello"
     - "okay"
  
   # How many messages should a player be able to send in 10 seconds
   message_limit: 4
  
   # How fast can a player send messages (ticks)
   chat_speed: 10
  
   # Map of violation levels to commands
   thresholds:
      10: "aacstaffnotify {player} is probably spamming"
      15: "aackick {player} Stop spamming, you sad person"


### General things


# How many times must a player be kicked before he is banned (-1 for no autoban)
ban_threshold: 5


# What command should be executed when a player is banned (only applies for /aackick)
ban_command: "aacban {player}"


# How long after a player is kicked should he be allowed to log in (ticks)
kick_ticks: 120


# How long before a player leaves combat after dealing/taking damage
combat_time: 50


# Should AAC kill combat loggers (combat_time)
kill_loggers: true


# Should AAC log events to a file?
log_file: true


# Should AAC log events to the console?
log_console: true


# Should /aackick broadcast a message?
aackick_broadcast: true


# Should AAC disable/enable checks dynamically? IF YOU HAVE PWP DISABLE
usetps: true


# Enable verbose logging? This will allow those with the AAC.verbose permission to get spammed.
# Not recommended.
verbose: false
 
Elmas madencisi.
Katılım
16 Ekim 2021
Mesajlar
22
En iyi cevaplar
1
Tepki puanı
0
Puanları
485
Discord
Kod:
# AAC messages configuration file

# Prefix (wooooo yeah)
prefix: "&6[AAC] &r> &6"

# Spam messages
spam_too_fast: "You can't chat that fast!"
spam_slow_chat: "Please slow down chat"
spam_repeat: "Please refrain from repeating yourself"
spam_repeat_other: "You can't repeat that"

# Command messages
aac_kick_broadcast: " was kicked for hacking."
ban_message: "You have been banned for hacking on this server."

relog_message: "Wait a few seconds before logging back in."

# Fastbow
too_many_shots: "You're firing shots too quickly. Please wait 5 seconds before using your bow again."
allow_bow: "You may now use your bow again"

# Staff chat
prefix_to_speak: "@"
# This will also be used for the notifications from aacstaffnotify in the config
format: "&7[&6AAC&7] &2[{sender}] &r"

# Combat logging
killed_for_logging: "You were killed for combat logging. Don't do it."
logging_broadcast: "{player} was killed for combat logging. Don't do it."
 
Elmas madencisi.
Katılım
16 Ekim 2021
Mesajlar
22
En iyi cevaplar
1
Tepki puanı
0
Puanları
485
Discord
Sorunsuz configi olan varsa atabilirse çok sevinirim ya language ile birlikte
 
Test 1 2 3
Katılım
27 Aralık 2019
Mesajlar
362
En iyi cevaplar
11
Tepki puanı
133
Puanları
1,390
Discord
362Sefa#0362
suspended_combat_time: 6
Bu kısmı 0 olarak güncelleyin.

# Do you want to enable the forcefield check
enabled: true
Bu kısmı false olarak güncelleyin.

# How long should a player be prevented from hitting someone when he fails this check? (ticks)
suspended_combat_time: 6
Bu kısmı 0 olarak güncelleyin.

Yukarıdakileri güncelleyip tekrar deneyebilir misin?
Eğer çözülmezse eklentiyi kaldırıp dene.
 
Elmas madencisi.
Katılım
16 Ekim 2021
Mesajlar
22
En iyi cevaplar
1
Tepki puanı
0
Puanları
485
Discord
suspended_combat_time: 6
Bu kısmı 0 olarak güncelleyin.

# Do you want to enable the forcefield check
enabled: true
Bu kısmı false olarak güncelleyin.

# How long should a player be prevented from hitting someone when he fails this check? (ticks)
suspended_combat_time: 6
Bu kısmı 0 olarak güncelleyin.

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Denedim fakat yine olmadı AAC pluginini silince sorun ortadan kalkıyor zaten
 
Test 1 2 3
Katılım
27 Aralık 2019
Mesajlar
362
En iyi cevaplar
11
Tepki puanı
133
Puanları
1,390
Discord
362Sefa#0362
Plugini kullanmadığım için pek hakim değilim. Plugin yapımcısından destek isteyebilirsin.
 
Elmas madencisi.
Katılım
16 Ekim 2021
Mesajlar
22
En iyi cevaplar
1
Tepki puanı
0
Puanları
485
Discord
Sorun devam ediyor. Yardım lütfen. Düzenlenmiş hazır config varsa çok daha iyi olur
 
Requlogia Minecraft Hizmetleri
Katılım
18 Nisan 2020
Mesajlar
446
En iyi cevaplar
19
Tepki puanı
396
Puanları
1,590
Discord
RequaizeN#6522
Sorun devam ediyor. Yardım lütfen. Düzenlenmiş hazır config varsa çok daha iyi olur
Hocam sana birçok seçenek sunuyoruz, bize sorun devam ediyordan başka herhangi bir dönüş yapmıyorsun. Eklenti configini inceleyeceğim.
 
Durum
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