BaRaNz
Hi Guys!
- Katılım
- 31 Ocak 2019
- Mesajlar
- 63
- Tepki puanı
- 63
- Puanları
- 0
Rulet
Ruletin Amacı oyuncuların daha çok para kazanması ve sunucunuza katkı sağlayan özellikler olmasıdır.
Komutlar
/rulet » Bu komut ile oyuncu rulet menüsünü açar.
/ ruletyatir <miktar> » Bu komut ile oyuncu rulete para yatırarak rulete başlayabilir.
/ruletbiletver <oyuncu> <miktar> » Bu komut ile eventlerde veya normal olarak rulet bileti verebilirsiniz.
Gereken Add-on
Skript 2.2
SkRayfall
Tuske
Rulet Bilet Sistemi
Bilet sistemi ile oyunculara bilet verebilir ve oyuncular rulete para vermeden oynayabilmesini yarar.
[
Ruletin Amacı oyuncuların daha çok para kazanması ve sunucunuza katkı sağlayan özellikler olmasıdır.
Komutlar
/rulet » Bu komut ile oyuncu rulet menüsünü açar.
/ ruletyatir <miktar> » Bu komut ile oyuncu rulete para yatırarak rulete başlayabilir.
/ruletbiletver <oyuncu> <miktar> » Bu komut ile eventlerde veya normal olarak rulet bileti verebilirsiniz.
Gereken Add-on
Skript 2.2
SkRayfall
Tuske
Rulet Bilet Sistemi
Bilet sistemi ile oyunculara bilet verebilir ve oyuncular rulete para vermeden oynayabilmesini yarar.
Kod:
options:
Prefix: &bRulet &8&l»&7
KasaMenusuAdi: &6&lRulet Çekiliyor...
variables:
{ruletbilettiklandi.%player%} = false
{paratikladi.%player%} = false
on script load:
loop all players:
if {kasaAciliyor::%loop-player%} is true:
clear {kasaAciliyor::%loop-player%}
clear {kasaAciliyor}
clear {_itemler::*}
set {Kasa::Esyalar::item::1} to "35:15"
set {Kasa::Esyalar::item::2} to "35:15"
set {Kasa::Esyalar::item::3} to "35:15"
set {Kasa::Esyalar::item::4} to "35:15"
set {Kasa::Esyalar::item::5} to "35:15"
set {Kasa::Esyalar::item::6} to "35:15"
set {Kasa::Esyalar::item::7} to "35:15"
set {Kasa::Esyalar::item::8} to "35:15"
set {Kasa::Esyalar::item::9} to "35:15"
set {Kasa::Esyalar::item::10} to "35:15"
set {Kasa::Esyalar::item::11} to "35:5"
set {Kasa::Esyalar::item::12} to "35:5"
set {Kasa::Esyalar::item::13} to "35:5"
set {Kasa::Esyalar::item::14} to "35:14"
set {Kasa::Esyalar::item::15} to "35:14"
set {Kasa::Esyalar::item::16} to "35:14"
set {Kasa::Esyalar::item::17} to "35:14"
set {Kasa::Esyalar::item::18} to "35:14"
set {Kasa::Esyalar::item::19} to "35:14"
set {Kasa::Esyalar::item::20} to "35:14"
set {Kasa::Esyalar::item::21} to "35:14"
set {Kasa::Esyalar::item::22} to "35:14"
set {Kasa::Esyalar::item::23} to "35:14"
set {Kasa::Esyalar::item::24} to "35:14"
set {Kasa::Esyalar::item::25} to "35:15"
set {Kasa::Esyalar::item::26} to "35:14"
set {Kasa::Esyalar::item::27} to "35:15"
set {Kasa::Esyalar::item::28} to "35:14"
set {Kasa::Esyalar::item::29} to "35:15"
set {Kasa::Esyalar::item::30} to "35:14"
set {Kasa::Esyalar::item::31} to "35:15"
on join:
set {paratikladi.%player%} to false
set {renksecildi.%player%} to false
set {secti.%player%} to false
set {parasecti.%player%} to false
set {ruletpara.%player%} to 0
if {kasaAciliyor::%player%} is true:
clear {kasaAciliyor::%player%}
clear {kasaAciliyor}
on quit:
set {paratikladi.%player%} to false
set {renksecildi.%player%} to false
set {secti.%player%} to false
set {parasecti.%player%} to false
set {ruletpara.%player%} to 0
if {kasaAciliyor::%player%} is true:
clear {kasaAciliyor::%player%}
clear {kasaAciliyor}
command /rdeneme:
trigger:
broadcast "{@KasaMenusuAdi}"
command /rulet:
trigger:
close player's inventory
wait 4 ticks
open chest with 1 rows named "&cRulet" to player
format slot 0 of player with book named "&aNasıl Oynanır?" with lore "||&7Rulet Oynamak için ilk önce &6/ruletyatir <miktar> &7Yaparak||&7rulete başlamanız gerekiyor&7Bunu yaptıktan sonra karşınıza renk menüsü||&7çıkacak Renklerin YanındaKaç katını verdiği gözükecektir||&7Örnek &cKırmızı &7[&62X&7] Buradan istediginiz renge tıklayın||&7ve Oyuna Başlayın rastgele renkler dönücek çıkan renk||&7sizin renginiz ise Ruleti kazanacaksın" to be unstealable
format slot 0 of player with wood named "&aYapımcı" with lore "BaRaNz(SoulMan)"
if {sondurum} is "Kazandı":
if {sonrenk} is "Siyah":
format slot 8 of player with paper named "&6Son Oynanan Rulet" with lore "||&7Oyuncu &7» &6%{sonoynayankisi}%||||&7Yatırdığı Para &7» &6%{sonyatiralanpara}% TL||||&7Renk &7» &7%{sonrenk}%||||&7Durum &7» &a%{sondurum}%" to be unstealable
if {sonrenk} is "Kırmızı":
format slot 8 of player with paper named "&6Son Oynanan Rulet" with lore "||&7Oyuncu &7» &6%{sonoynayankisi}%||||&7Yatırdığı Para &7» &6%{sonyatiralanpara}% TL||||&7Renk &7» &c%{sonrenk}%||||&7Durum &7» &a%{sondurum}%" to be unstealable
if {sonrenk} is "Yeşil":
format slot 8 of player with paper named "&6Son Oynanan Rulet" with lore "||&7Oyuncu &7» &6%{sonoynayankisi}%||||&7Yatırdığı Para &7» &6%{sonyatiralanpara}% TL||||&7Renk &7» &a%{sonrenk}%||||&7Durum &7» &a%{sondurum}%" to be unstealable
else if {sondurum} is "Kaybetti":
if {sonrenk} is "Siyah":
format slot 8 of player with paper named "&6Son Oynanan Rulet" with lore "||&7Oyuncu &7» &6%{sonoynayankisi}%||||&7Yatırdığı Para &7» &6%{sonyatiralanpara}% TL||||&7Renk &7» &7%{sonrenk}%||||&7Durum &7» &c%{sondurum}%" to be unstealable
if {sonrenk} is "Kırmızı":
format slot 8 of player with paper named "&6Son Oynanan Rulet" with lore "||&7Oyuncu &7» &6%{sonoynayankisi}%||||&7Yatırdığı Para &7» &6%{sonyatiralanpara}% TL||||&7Renk &7» &c%{sonrenk}%||||&7Durum &7» &c%{sondurum}%" to be unstealable
if {sonrenk} is "Yeşil":
format slot 8 of player with paper named "&6Son Oynanan Rulet" with lore "||&7Oyuncu &7» &6%{sonoynayankisi}%||||&7Yatırdığı Para &7» &6%{sonyatiralanpara}% TL||||&7Renk &7» &a%{sonrenk}%||||&7Durum &7» &c%{sondurum}%" to be unstealable
command /ruletyatir [<number>]:
trigger:
if arg-1 is set:
if {paratikladi.%player%} is false:
if {ruletbilettiklandi.%player%} is false:
if arg-1 is greater than or equal to 500:
if player's balance is greater than or equal to arg-1:
set {ruletpara.%player%} to arg-1
send "{@Prefix} &7Rulete &6%arg-1% TL &7Yatırdın"
remove {ruletpara.%player%} from player's balance
set {parasecti.%player%} to true
set {paratikladi.%player%} to true
execute player command "/ruletrenk"
else:
send "{@Prefix} &7Yetersiz Para Miktarı!"
else:
send "{@Prefix} &7En az &6500 TL &7Yatırabilirsin!"
else:
set {ruletpara.%player%} to arg-1
send "{@Prefix} &7Rulete Bilet ile &6%arg-1% TL &7Yatırdın"
set {parasecti.%player%} to true
set {paratikladi.%player%} to true
execute player command "/ruletrenk"
else:
send "{@Prefix} &7Zaten Rulete Para yatırdınız Aktarılıyorsunuz!"
wait 1 seconds
execute player command "/ruletrenk"
else:
send "{@Prefix} &7Para Miktarı Yazmadın!"
command /ruletrenk:
trigger:
if {parasecti.%player%} is true:
if {renksecildi.%player%} is false:
close player's inventory
wait 4 tick
open chest with 1 rows named "&cRENK SEC &7[&b%{ruletpara.%player%}% TL&7]" to player
format slot 3 of player with red wool block named "&cKırmızı &7[&62X&7]" to close then run [set {secilenkirmizi.%player%} to true]->[set {sonrenk} to "Kırmızı"]->[set {secti.%player%} to true]->[set {renksecildi.%player%} to true]->[set {secilenbu.%player%} to "Kırmızı"]->[execute player command "/ruletbasla"]
format slot 4 of player with light green wool block named "&aYeşil &7[&64X&7]" to close then run [set {secilenyesil.%player%} to true]->[set {sonrenk} to "Yeşil"]->[set {secti.%player%} to true]->[set {renksecildi.%player%} to true]->[set {secilenbu.%player%} to "Yeşil"]->[execute player command "/ruletbasla"]
format slot 5 of player with black wool block named "&7Siyah &7[&62X&7]" to close then run [set {secilensiyah.%player%} to true]->[set {sonrenk} to "Siyah"]->[set {secti.%player%} to true]->[set {renksecildi.%player%} to true]->[set {secilenbu.%player%} to "Siyah"]->[execute player command "/ruletbasla"]
else:
execute player command "/ruletbasla"
else:
send "{@Prefix} &7Bug Yapmayı Aklından bile geçirme!"
command /ruletbasla:
trigger:
wait 4 ticks
if {secti.%player%} is true:
set {sonoynayankisi} to player
set {sonyatiralanpara} to {ruletpara.%player%}
set {kasaAciliyor} to true
set {kasaAciliyor::%player%} to true
wait 5 tick
loop 9 times:
add "%{Kasa::Esyalar::item::%random integer between 1 and 31%}%" to {_itemler::*}
wait 4 tick
open chest with 3 rows named "{@KasaMenusuAdi}" to player
wait 1 tick
loop 9 times:
format slot (loop-number - 1) of player with black stained glass pane named "&7" to be unstealable
loop 9 times:
format slot ((loop-number - 1)+18) of player with black stained glass pane named "&7" to be unstealable
format slot 4 of player with red stained glass pane named "&7RENK!" to be unstealable
format slot 22 of player with black stained glass pane named "&7" to be unstealable
set {_loop} to a random integer between 10 and 15
loop {_loop} times:
set {_item::9} to {_item::8}
set {_item::8} to {_item::7}
set {_item::7} to {_item::6}
set {_item::6} to {_item::5}
set {_item::5} to {_item::4}
set {_item::4} to {_item::3}
set {_item::3} to {_item::2}
set {_item::2} to {_item::1}
set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
loop 9 times:
set {_n} to loop-number-2
set {_i} to {_item::%loop-number-2%}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
add 1 to {_ses}
if {_ses} > 3:
set {_ses} to 1
if {_ses} = 1:
play raw sound "random.click" at player with pitch 2 volume 0.5
if {_ses} = 2:
play raw sound "random.click" at player with pitch 1 volume 0.5
if {_ses} = 3:
play raw sound "random.click" at player with pitch 0 volume 0.5
wait 2 ticks
set {_loop} to a random integer between 10 and 18
loop {_loop} times:
set {_item::9} to {_item::8}
set {_item::8} to {_item::7}
set {_item::7} to {_item::6}
set {_item::6} to {_item::5}
set {_item::5} to {_item::4}
set {_item::4} to {_item::3}
set {_item::3} to {_item::2}
set {_item::2} to {_item::1}
set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
loop 9 times:
set {_n} to loop-number-2
set {_i} to {_item::%loop-number-2%}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
add 1 to {_ses}
if {_ses} > 3:
set {_ses} to 1
if {_ses} = 1:
play raw sound "random.click" at player with pitch 2 volume 0.5
if {_ses} = 2:
play raw sound "random.click" at player with pitch 1 volume 0.5
if {_ses} = 3:
play raw sound "random.click" at player with pitch 0 volume 0.5
wait 4 ticks
set {_loop} to a random integer between 7 and 15
loop {_loop} times:
set {_item::9} to {_item::8}
set {_item::8} to {_item::7}
set {_item::7} to {_item::6}
set {_item::6} to {_item::5}
set {_item::5} to {_item::4}
set {_item::4} to {_item::3}
set {_item::3} to {_item::2}
set {_item::2} to {_item::1}
set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
loop 9 times:
set {_n} to loop-number-2
set {_i} to {_item::%loop-number-2%}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
add 1 to {_ses}
if {_ses} > 3:
set {_ses} to 1
if {_ses} = 1:
play raw sound "random.click" at player with pitch 2 volume 0.5
if {_ses} = 2:
play raw sound "random.click" at player with pitch 1 volume 0.5
if {_ses} = 3:
play raw sound "random.click" at player with pitch 0 volume 0.5
wait 6 ticks
set {_loop} to a random integer between 3 and 7
loop {_loop} times:
set {_item::9} to {_item::8}
set {_item::8} to {_item::7}
set {_item::7} to {_item::6}
set {_item::6} to {_item::5}
set {_item::5} to {_item::4}
set {_item::4} to {_item::3}
set {_item::3} to {_item::2}
set {_item::2} to {_item::1}
set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
loop 9 times:
set {_n} to loop-number-2
set {_i} to {_item::%loop-number-2%}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
add 1 to {_ses}
if {_ses} > 3:
set {_ses} to 1
if {_ses} = 1:
play raw sound "random.click" at player with pitch 2 volume 0.5
if {_ses} = 2:
play raw sound "random.click" at player with pitch 1 volume 0.5
if {_ses} = 3:
play raw sound "random.click" at player with pitch 0 volume 0.5
wait 8 ticks
set {_loop} to a random integer between 1 and 3
loop {_loop} times:
set {_item::9} to {_item::8}
set {_item::8} to {_item::7}
set {_item::7} to {_item::6}
set {_item::6} to {_item::5}
set {_item::5} to {_item::4}
set {_item::4} to {_item::3}
set {_item::3} to {_item::2}
set {_item::2} to {_item::1}
set {_item::1} to "%a random element out of {_itemler::*}%" parsed as material
loop 9 times:
set {_n} to loop-number-2
set {_i} to {_item::%loop-number-2%}
if inventory name of player's current inventory contains "{@KasaMenusuAdi}":
format slot (({_n} - 1)+9) of player with {_item::%loop-number-2%} to be unstealable
add 1 to {_ses}
if {_ses} > 3:
set {_ses} to 1
if {_ses} = 1:
play raw sound "random.click" at player with pitch 2 volume 0.5
if {_ses} = 2:
play raw sound "random.click" at player with pitch 1 volume 0.5
if {_ses} = 3:
play raw sound "random.click" at player with pitch 0 volume 0.5
wait 10 ticks
set {_item} to {_item::5}
play raw sound "fireworks.twinkle" at player with pitch 1 volume 2
wait 40 ticks
if {_item} is black wool block:
if {secilensiyah.%player%} is true:
play raw sound "random.successful_hit" at player with pitch 1 volume 10
clear {kasaAciliyor}
clear {kasaAciliyor::%player%}
clear {_itemler::*}
set {secilensiyah.%player%} to false
set {secilenyesil.%player%} to false
set {secilenkirmizi.%player%} to false
set {secti.%player%} to false
set {renksecildi.%player%} to false
set {komisyon.%player%} to {ruletpara.%player%} / 10
add {ruletpara.%player%} * 2 to player's balance
remove {komisyon.%player%} from player's balance
set {paratikladi.%player%} to false
set {parasecti.%player%} to false
close player's inventory
play raw sound "random.click" at player with pitch 2 volume 0.5
send "{@Prefix} &6%{komisyon.%player%}% TL &7Komisyon Alındı!"
send player title "&aKazandın!" with subtitle "&7Ruletten &6%{ruletpara.%player%} * 2 - {komisyon.%player%}% TL &7Kazandın!" for 6 seconds
broadcast "{@Prefix} &6%player% &7Ruletden &6%{ruletpara.%player%} * 2 - {komisyon.%player%}% TL &7Kazandı, &6Renk &8» &7Siyah"
add {ruletpara.%player%} * 2 - {komisyon.%player%} to {toplampara::%player%}
set {sondurum} to "Kazandı"
set {ruletbilettiklandi.%player%} to false
stop
else:
wait 1 seconds
set {secilensiyah.%player%} to false
set {secilenyesil.%player%} to false
set {secilenkirmizi.%player%} to false
clear {kasaAciliyor}
clear {kasaAciliyor::%player%}
clear {_itemler::*}
set {secti.%player%} to false
set {renksecildi.%player%} to false
set {paratikladi.%player%} to false
set {parasecti.%player%} to false
close player's inventory
send player title "&cKaybettin!" with subtitle "&7Ruletten &6%{ruletpara.%player%}% TL &7Kaybettin!" for 6 seconds
remove {ruletpara.%player%} from {toplampara::%player%}
set {sondurum} to "Kaybetti"
set {ruletbilettiklandi.%player%} to false
stop
else if {_item} is light green wool block:
if {secilenyesil.%player%} is true:
play raw sound "random.successful_hit" at player with pitch 1 volume 10
clear {kasaAciliyor}
clear {kasaAciliyor::%player%}
clear {_itemler::*}
set {secilensiyah.%player%} to false
set {secilenyesil.%player%} to false
set {secilenkirmizi.%player%} to false
set {secti.%player%} to false
set {renksecildi.%player%} to false
set {komisyon.%player%} to {ruletpara.%player%} / 10
add {ruletpara.%player%} * 4 to player's balance
remove {komisyon.%player%} from player's balance
set {paratikladi.%player%} to false
set {parasecti.%player%} to false
close player's inventory
play raw sound "random.click" at player with pitch 2 volume 0.5
send "{@Prefix} &6%{komisyon.%player%}% TL &7Komisyon Alındı!"
send player title "&aKazandın!" with subtitle "&7Ruletten &6%{ruletpara.%player%} * 4 - {komisyon.%player%}% TL &7Kazandın!" for 6 seconds
broadcast "{@Prefix} &6%player% &7Ruletden &6%{ruletpara.%player%} * 4 - {komisyon.%player%}% TL &7Kazandı, &6Renk &8» &aYeşil"
add {ruletpara.%player%} * 4 - {komisyon.%player%} to {toplampara::%player%}
set {sondurum} to "Kazandı"
set {ruletbilettiklandi.%player%} to false
stop
else:
wait 1 seconds
set {secilensiyah.%player%} to false
set {secilenyesil.%player%} to false
set {secilenkirmizi.%player%} to false
clear {kasaAciliyor}
clear {kasaAciliyor::%player%}
clear {_itemler::*}
set {secti.%player%} to false
set {renksecildi.%player%} to false
set {paratikladi.%player%} to false
set {parasecti.%player%} to false
close player's inventory
send player title "&cKaybettin!" with subtitle "&7Ruletten &6%{ruletpara.%player%}% TL &7Kaybettin!" for 6 seconds
remove {ruletpara.%player%} from {toplampara::%player%}
set {sondurum} to "Kaybetti"
set {ruletbilettiklandi.%player%} to false
stop
else if {_item} is red wool block:
if {secilenkirmizi.%player%} is true:
play raw sound "random.successful_hit" at player with pitch 1 volume 10
clear {kasaAciliyor}
clear {kasaAciliyor::%player%}
clear {_itemler::*}
set {secilensiyah.%player%} to false
set {secilenyesil.%player%} to false
set {secilenkirmizi.%player%} to false
set {secti.%player%} to false
set {renksecildi.%player%} to false
set {komisyon.%player%} to {ruletpara.%player%} / 10
add {ruletpara.%player%} * 2 to player's balance
remove {komisyon.%player%} from player's balance
set {paratikladi.%player%} to false
set {parasecti.%player%} to false
close player's inventory
play raw sound "random.click" at player with pitch 2 volume 0.5
send "{@Prefix} &6%{komisyon.%player%}% TL &7Komisyon Alındı!"
send player title "&aKazandın!" with subtitle "&7Ruletten &6%{ruletpara.%player%} * 2 - {komisyon.%player%}% TL &7Kazandın!" for 6 seconds
broadcast "{@Prefix} &6%player% &7Ruletden &6%{ruletpara.%player%} * 2 - {komisyon.%player%}% TL &7Kazandı, &6Renk &8» &cKırmızı"
add {ruletpara.%player%} * 2 - {komisyon.%player%} to {toplampara::%player%}
set {sondurum} to "Kazandı"
set {ruletbilettiklandi.%player%} to false
stop
else:
wait 1 seconds
set {secilensiyah.%player%} to false
set {secilenyesil.%player%} to false
set {secilenkirmizi.%player%} to false
clear {kasaAciliyor}
clear {kasaAciliyor::%player%}
clear {_itemler::*}
set {secti.%player%} to false
set {renksecildi.%player%} to false
set {paratikladi.%player%} to false
set {parasecti.%player%} to false
close player's inventory
send player title "&cKaybettin!" with subtitle "&7Ruletten &6%{ruletpara.%player%}% TL &7Kaybettin!" for 6 seconds
remove {ruletpara.%player%} from {toplampara::%player%}
set {sondurum} to "Kaybetti"
set {ruletbilettiklandi.%player%} to false
stop
else:
send "{@Prefix} &7Rulete Başlamak için &6Renk &7seç!"
on inventory click:
if {kasaAciliyor} is set:
cancel event
on inventory close:
if {kasaAciliyor} is set:
if {kasaAciliyor::%player%} is set:
wait 1 tick
open chest with 3 rows named "{@KasaMenusuAdi}" to player
wait 1 tick
loop 9 times:
format slot (loop-number - 1) of player with black stained glass pane named "&7" to be unstealable
loop 9 times:
format slot ((loop-number - 1)+18) of player with black stained glass pane named "&7" to be unstealable
format slot 4 of player with red stained glass pane named "&7Renk!" to be unstealable
format slot 22 of player with black stained glass pane named "&7" to be unstealable
command /rulettop:
trigger:
loop {toplampara::*}:
add 1 to {_size}
if {_low.to.high.list::%loop-value%} is not set:
set {_low.to.high.list::%loop-value%} to loop-index
else:
set {_n} to 0
loop {_size} times:
set {_n} to {_n}+1
{_low.to.high.list::%loop-value-1%.%{_n}%} is not set
set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index
stop loop
wait 1 tick
set {_n} to size of {_low.to.high.list::*}
loop {_low.to.high.list::*}:
set {_high.to.low.list::%{_n}%} to loop-value
set {_n} to {_n}-1
wait 1 tick
message "&m------------&r &6&lRulet TOP&r &m------------"
loop {_high.to.low.list::*}:
add 1 to {_result}
send "&b%loop-value%&7: &6%{toplampara::%loop-value%}% TL &aToplam Kâr"
if {_result} is 10:
stop
command /ruletbiletver [<player>] [<integer>]:
permission: ruletbiletver
permission message: &c&lHATA &8» &7Bu komutu kullanabilmek için yetkin yok!
executable by: players and console
trigger:
if arg-1 is set:
if arg-2 is set:
if command sender is not console:
send "&c&lBILET &8» &6%arg-1% &7isimli oyuncuya &b%arg-2% TL &7Rulet Bileti verildi!" to player
send "&c&lBILET &8» &6%player% &7isimli yetkili sana &b%arg-2% TL &7Rulet Bileti verdi!" to arg-1
give a paper named "&6&lRULETBILET &8» &a%arg-2% TL" to arg-1
else:
send "&c&lBILET &8» &6Console &7sana &b%arg-2% TL &7Rulet Bileti verdi!" to arg-1
give a paper named "&6&lRULETBILET &8» &a%arg-2% TL" to arg-1
else:
send "&c&lHATA &8» &7Bilet miktarı girmedin!"
else:
send "&c&lHATA &8» &7Oyuncu ismi girmedin!"
on rightclick with paper:
if "%name of player's tool%" contains "&6&lRULETBILET":
if {ruletbilettiklandi.%player%} is false:
set {_ruletbiletmiktar} to "%numbers of uncoloured name of player's tool%"
set {ruletbilettiklandi.%player%} to true
remove 1 of player's tool from player's inventory
send player title "&7RuletBilet Miktarı Algılanıyor!" with subtitle "&6&l3" for 1 seconds
wait 1 seconds
send player title "&7RuletBilet Miktarı Algılanıyor!" with subtitle "&6&l2" for 1 seconds
wait 1 seconds
send player title "&7RuletBilet Miktarı Algılanıyor!" with subtitle "&6&l1" for 1 seconds
wait 1 seconds
send player title "&6&lRULETBILET" with subtitle "&7Miktar &8» &b%{_ruletbiletmiktar}% TL" for 2 seconds
wait 1 seconds
execute player command "ruletyatir %{_ruletbiletmiktar}%"
else:
send "&6&lRULETBILET &8» &7Zaten Bilet kullandın Kullandığın bilet &8» &6%numbers of uncoloured name of player's tool% TL"
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