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    ✅ Ekip Başvuru Formunu Doldur

Paylaşım [Skript] Skyblock Ve OPSkyBlock İçin Spawner Skript'i [PAYLAŞIM] [ALINTI]

Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...

iErenStyleYT

Yeni bir Steve doğdu!
Katılım
3 Haziran 2018
Mesajlar
62
Tepki puanı
20
Puanları
0
Konum
İstanbul
Selam dostlar, bugün size kendi sunucumda kullandığım spawner skriptimi paylaşacağım. Kullanacak olan arkadaşlar test edip, güzel veya geliştirmeli gibisinden mesajlar yazarsa mutlu olurum. İyi kullanımlar

NOT: Lütfen kimse burdan bu skript'i alıp "Bu skript'i ben yaptım. Nasıl olmuş?" gibisinden mesajlarla insanları kandırmasın


Kod:
options:
    prefix: &aSpawner &e»
#_______Demir________
    itemdemir: 3
    itemdemirisim: &f&lDemir Spawner
    itemdemirdrop: 1
#_______DemirBlok____
    itemdemirblok: 3
    itemdemirblokisim: &f&lDemirBlok Spawner
    itemdemirblokdrop: 1
#_______Altin________
    itemaltin: 3
    itemaltinisim: &e&lAltin Spawner
    itemaltindrop: 1
#_______AltinBlok____
    itemaltinblok: 3
    itemaltinblokisim: &e&lAltinBlok Spawner
    itemaltinblokdrop: 1
#_______Elmas________
    itemelmas: 3
    itemelmasisim: &b&lElmas Spawner
    itemelmasdrop: 1
#_______ElmasBlok____
    itemelmasblok: 3
    itemelmasblokisim: &b&lElmasBlok Spawner
    itemelmasblokdrop: 1
#_______Zumrut_______
    itemzumrut: 3
    itemzumrutisim: &a&lZumrut Spawner
    itemzumrutdrop: 1
#_______ZumrutBlok___
    itemzumrutblok: 3
    itemzumrutblokisim: &a&lZumrutBlok Spawner
    itemzumrutblokdrop: 1 
    
command /spawner [<text>] [<text>] [<player>] [<integer>]:
    permission: item.spawner
    permission message: &cBu Komutu Kullanmak İçin&8, &cYetkin YOK !
    trigger:
        if arg 1 is not set:
            message "&8&m&l============================================"
            message ""
            message " &cListe &8» &8&l/&aspawner &eListe"
            message " &cBilgi &8» &8&l/&aspawner &eBilgi"
            message " &cVer &8» &8/&aspawner &eVer &8&l<&eSpawner&8&l> &8&l<&eOyuncu&8&l> &8&l<&eMiktar&8&l>"
            message ""
            message "&8&m&l============================================"
        if arg 1 is "liste":
            message "&8&m&l============================="
            message " &fDemir"
            message " &fDemirBlok"
            message " &6Altin"
            message " &6AltinBlok"
            message " &bElmas"
            message " &bElmasBlok"
            message " &aZumrut"
            message " &aZumrutBlok"
            message "&8&m&l============================="    
        if arg 1 is "Bilgi":
            message "&8&m&l============================================"
            message ""
            message " &aSkript By &8» &eiErenStyle"
            message " &aDiscord &8» &eDiscord Addres"
            message ""
            message "&8&m&l============================================"
        if arg 1 is "ver":
            if arg 2 is "Demir":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of iron_ore named "{@itemdemirisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"
            if arg 2 is "DemirBlok":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of iron_block named "{@itemdemirblokisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"
            if arg 2 is "Altin":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of gold_ore named "{@itemaltinisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"
            if arg 2 is "AltinBlok":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of gold_block named "{@itemaltinblokisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"
            if arg 2 is "Elmas":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of diamond_ore named "{@itemelmasisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"
            if arg 2 is "ElmasBlok":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of diamond_block named "{@itemelmasblokisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"
            if arg 2 is "Zumrut":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of emerald_ore named "{@itemzumrutisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"
            if arg 2 is "ZumrutBlok":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of emerald_block named "{@itemzumrutblokisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"

#______________________________________________________________________________________________________
#/!demirspawner!\____________________________________________
on place of iron_ore:
    if name of player's tool is "{@itemdemirisim}":
        add event-location to {itemdemirsp::*}
        set {rmcc::sahip::%event-location%} to player

on break of iron_ore:
    loop {itemdemirsp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemdemirisim}":
                remove event-location from {itemdemirsp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 iron_ore named "{@itemdemirisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event
#____________________________________________________________

#/!demirblokspawner!\_________________________________________
on place of iron_block:
    if name of player's tool is "{@itemdemirblokisim}":
        add event-location to {itemdemirbloksp::*}
        set {rmcc::sahip::%event-location%} to player

on break of iron_block:
    loop {itemdemirbloksp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemdemirblokisim}":
                remove event-location from {itemdemirbloksp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 iron_block named "{@itemdemirblokisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event
#_____________________________________________________________        

#/!altinspawner!\_____________________________________________
on place of gold_ore:
    if name of player's tool is "{@itemaltinisim}":
        add event-location to {itemaltinsp::*}
        set {rmcc::sahip::%event-location%} to player

on break of gold_ore:
    loop {itemaltinsp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemaltinisim}":
                remove event-location from {itemaltinsp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 gold_ore named "{@itemaltinisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event
#_____________________________________________________________

#/!altinblokspawner!\_____________________________________________
on place of gold_block:
    if name of player's tool is "{@itemaltinblokisim}":
        add event-location to {itemaltinbloksp::*}
        set {rmcc::sahip::%event-location%} to player

on break of gold_block:
    loop {itemaltinbloksp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemaltinblokisim}":
                remove event-location from {itemaltinbloksp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 gold_block named "{@itemaltinblokisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event
#_____________________________________________________________

#/!elmasspawner!\_____________________________________________
on place of diamond_ore:
    if name of player's tool is "{@itemelmasisim}":
        add event-location to {itemelmassp::*}
        set {rmcc::sahip::%event-location%} to player

on break of diamond_ore:
    loop {itemelmassp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemelmasisim}":
                remove event-location from {itemelmassp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 diamond_ore named "{@itemelmasisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event
#_____________________________________________________________

#/!elmasblokspawner!\_____________________________________________
on place of diamond_block:
    if name of player's tool is "{@itemelmasblokisim}":
        add event-location to {itemelmasbloksp::*}
        set {rmcc::sahip::%event-location%} to player

on break of diamond_block:
    loop {itemelmasbloksp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemelmasblokisim}":
                remove event-location from {itemelmasbloksp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 diamond_block named "{@itemelmasblokisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event
#_____________________________________________________________

#/!zumrutspawner!\_____________________________________________
on place of emerald_ore:
    if name of player's tool is "{@itemzumrutisim}":
        add event-location to {itemzumrutsp::*}
        set {rmcc::sahip::%event-location%} to player

on break of emerald_ore:
    loop {itemzumrutsp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemzumrutisim}":
                remove event-location from {itemzumrutsp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 emerald_ore named "{@itemzumrutisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event
#_____________________________________________________________

#/!zumrutblokspawner!\_____________________________________________
on place of emerald_block:
    if name of player's tool is "{@itemzumrutblokisim}":
        add event-location to {itemzumrutbloksp::*}
        set {rmcc::sahip::%event-location%} to player

on break of emerald_block:
    loop {itemzumrutbloksp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemzumrutblokisim}":
                remove event-location from {itemzumrutbloksp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 emerald_block named "{@itemzumrutblokisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event

#_____________________________________________________________
#/!Zamanlayicilar!\___________________________________________
#Demir
every {@itemdemir} second:
    loop {itemdemirsp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemdemirdrop} of iron ingot at loop-value

#Demir Blok
every {@itemdemirblok} second:
    loop {itemdemirbloksp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemdemirblokdrop} of iron block at loop-value

#Altin    
every {@itemaltin} second:
    loop {itemaltinsp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemaltindrop} of gold ingot at loop-value
            
#Altin Blok
every {@itemaltinblok} second:
    loop {itemaltinbloksp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemaltinblokdrop} of gold block at loop-value

#Elmas
every {@itemelmas} second:
    loop {itemelmassp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemelmasdrop} of diamond at loop-value
            
#ElmasBlok
every {@itemelmasblok} second:
    loop {itemelmasbloksp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemelmasblokdrop} of diamond block at loop-value
            
#Zumrut
every {@itemzumrut} second:
    loop {itemzumrutsp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemzumrutdrop} of emerald at loop-value
            
#zumrutblok
every {@itemzumrutblok} second:
    loop {itemzumrutbloksp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemzumrutblokdrop} of emerald block at loop-value
 

EmreGozukara

Yeni bir Steve doğdu!
Katılım
10 Eylül 2018
Mesajlar
67
Tepki puanı
17
Puanları
0
Yaş
21
Konum
İstanbul Fatih
Web Sitesi
poteytocraft.com
Selam dostlar, bugün size kendi sunucumda kullandığım spawner skriptimi paylaşacağım. Kullanacak olan arkadaşlar test edip, güzel veya geliştirmeli gibisinden mesajlar yazarsa mutlu olurum. İyi kullanımlar

NOT: Lütfen kimse burdan bu skript'i alıp "Bu skript'i ben yaptım. Nasıl olmuş?" gibisinden mesajlarla insanları kandırmasın


Kod:
options:
    prefix: &aSpawner &e»
#_______Demir________
    itemdemir: 3
    itemdemirisim: &f&lDemir Spawner
    itemdemirdrop: 1
#_______DemirBlok____
    itemdemirblok: 3
    itemdemirblokisim: &f&lDemirBlok Spawner
    itemdemirblokdrop: 1
#_______Altin________
    itemaltin: 3
    itemaltinisim: &e&lAltin Spawner
    itemaltindrop: 1
#_______AltinBlok____
    itemaltinblok: 3
    itemaltinblokisim: &e&lAltinBlok Spawner
    itemaltinblokdrop: 1
#_______Elmas________
    itemelmas: 3
    itemelmasisim: &b&lElmas Spawner
    itemelmasdrop: 1
#_______ElmasBlok____
    itemelmasblok: 3
    itemelmasblokisim: &b&lElmasBlok Spawner
    itemelmasblokdrop: 1
#_______Zumrut_______
    itemzumrut: 3
    itemzumrutisim: &a&lZumrut Spawner
    itemzumrutdrop: 1
#_______ZumrutBlok___
    itemzumrutblok: 3
    itemzumrutblokisim: &a&lZumrutBlok Spawner
    itemzumrutblokdrop: 1 
    
command /spawner [<text>] [<text>] [<player>] [<integer>]:
    permission: item.spawner
    permission message: &cBu Komutu Kullanmak İçin&8, &cYetkin YOK !
    trigger:
        if arg 1 is not set:
            message "&8&m&l============================================"
            message ""
            message " &cListe &8» &8&l/&aspawner &eListe"
            message " &cBilgi &8» &8&l/&aspawner &eBilgi"
            message " &cVer &8» &8/&aspawner &eVer &8&l<&eSpawner&8&l> &8&l<&eOyuncu&8&l> &8&l<&eMiktar&8&l>"
            message ""
            message "&8&m&l============================================"
        if arg 1 is "liste":
            message "&8&m&l============================="
            message " &fDemir"
            message " &fDemirBlok"
            message " &6Altin"
            message " &6AltinBlok"
            message " &bElmas"
            message " &bElmasBlok"
            message " &aZumrut"
            message " &aZumrutBlok"
            message "&8&m&l============================="    
        if arg 1 is "Bilgi":
            message "&8&m&l============================================"
            message ""
            message " &aSkript By &8» &eiErenStyle"
            message " &aDiscord &8» &eDiscord Addres"
            message ""
            message "&8&m&l============================================"
        if arg 1 is "ver":
            if arg 2 is "Demir":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of iron_ore named "{@itemdemirisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"
            if arg 2 is "DemirBlok":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of iron_block named "{@itemdemirblokisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"
            if arg 2 is "Altin":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of gold_ore named "{@itemaltinisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"
            if arg 2 is "AltinBlok":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of gold_block named "{@itemaltinblokisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"
            if arg 2 is "Elmas":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of diamond_ore named "{@itemelmasisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"
            if arg 2 is "ElmasBlok":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of diamond_block named "{@itemelmasblokisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"
            if arg 2 is "Zumrut":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of emerald_ore named "{@itemzumrutisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"
            if arg 2 is "ZumrutBlok":
                if arg 3 is set:
                    if arg 4 is set:
                        give arg-4 of emerald_block named "{@itemzumrutblokisim}" to arg 3
                        message "&e%arg 3% &aAdlı Oyuncuya &e%arg 2% &aAdlı Spawner Verildi"

#______________________________________________________________________________________________________
#/!demirspawner!\____________________________________________
on place of iron_ore:
    if name of player's tool is "{@itemdemirisim}":
        add event-location to {itemdemirsp::*}
        set {rmcc::sahip::%event-location%} to player

on break of iron_ore:
    loop {itemdemirsp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemdemirisim}":
                remove event-location from {itemdemirsp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 iron_ore named "{@itemdemirisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event
#____________________________________________________________

#/!demirblokspawner!\_________________________________________
on place of iron_block:
    if name of player's tool is "{@itemdemirblokisim}":
        add event-location to {itemdemirbloksp::*}
        set {rmcc::sahip::%event-location%} to player

on break of iron_block:
    loop {itemdemirbloksp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemdemirblokisim}":
                remove event-location from {itemdemirbloksp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 iron_block named "{@itemdemirblokisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event
#_____________________________________________________________        

#/!altinspawner!\_____________________________________________
on place of gold_ore:
    if name of player's tool is "{@itemaltinisim}":
        add event-location to {itemaltinsp::*}
        set {rmcc::sahip::%event-location%} to player

on break of gold_ore:
    loop {itemaltinsp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemaltinisim}":
                remove event-location from {itemaltinsp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 gold_ore named "{@itemaltinisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event
#_____________________________________________________________

#/!altinblokspawner!\_____________________________________________
on place of gold_block:
    if name of player's tool is "{@itemaltinblokisim}":
        add event-location to {itemaltinbloksp::*}
        set {rmcc::sahip::%event-location%} to player

on break of gold_block:
    loop {itemaltinbloksp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemaltinblokisim}":
                remove event-location from {itemaltinbloksp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 gold_block named "{@itemaltinblokisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event
#_____________________________________________________________

#/!elmasspawner!\_____________________________________________
on place of diamond_ore:
    if name of player's tool is "{@itemelmasisim}":
        add event-location to {itemelmassp::*}
        set {rmcc::sahip::%event-location%} to player

on break of diamond_ore:
    loop {itemelmassp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemelmasisim}":
                remove event-location from {itemelmassp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 diamond_ore named "{@itemelmasisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event
#_____________________________________________________________

#/!elmasblokspawner!\_____________________________________________
on place of diamond_block:
    if name of player's tool is "{@itemelmasblokisim}":
        add event-location to {itemelmasbloksp::*}
        set {rmcc::sahip::%event-location%} to player

on break of diamond_block:
    loop {itemelmasbloksp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemelmasblokisim}":
                remove event-location from {itemelmasbloksp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 diamond_block named "{@itemelmasblokisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event
#_____________________________________________________________

#/!zumrutspawner!\_____________________________________________
on place of emerald_ore:
    if name of player's tool is "{@itemzumrutisim}":
        add event-location to {itemzumrutsp::*}
        set {rmcc::sahip::%event-location%} to player

on break of emerald_ore:
    loop {itemzumrutsp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemzumrutisim}":
                remove event-location from {itemzumrutsp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 emerald_ore named "{@itemzumrutisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event
#_____________________________________________________________

#/!zumrutblokspawner!\_____________________________________________
on place of emerald_block:
    if name of player's tool is "{@itemzumrutblokisim}":
        add event-location to {itemzumrutbloksp::*}
        set {rmcc::sahip::%event-location%} to player

on break of emerald_block:
    loop {itemzumrutbloksp::*}:
        if loop-value is event-location:
            if player has enough space for 1 of block named "{@itemzumrutblokisim}":
                remove event-location from {itemzumrutbloksp::*}
                delete {rmcc::sahip::%event-location%}
                cancel event
                set event-block to air
                give 1 emerald_block named "{@itemzumrutblokisim}" to player
            else:
                message " &a&lEnvanterinede Yeterli &e&lYer Yok"
                cancel event

#_____________________________________________________________
#/!Zamanlayicilar!\___________________________________________
#Demir
every {@itemdemir} second:
    loop {itemdemirsp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemdemirdrop} of iron ingot at loop-value

#Demir Blok
every {@itemdemirblok} second:
    loop {itemdemirbloksp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemdemirblokdrop} of iron block at loop-value

#Altin    
every {@itemaltin} second:
    loop {itemaltinsp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemaltindrop} of gold ingot at loop-value
            
#Altin Blok
every {@itemaltinblok} second:
    loop {itemaltinbloksp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemaltinblokdrop} of gold block at loop-value

#Elmas
every {@itemelmas} second:
    loop {itemelmassp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemelmasdrop} of diamond at loop-value
            
#ElmasBlok
every {@itemelmasblok} second:
    loop {itemelmasbloksp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemelmasblokdrop} of diamond block at loop-value
            
#Zumrut
every {@itemzumrut} second:
    loop {itemzumrutsp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemzumrutdrop} of emerald at loop-value
            
#zumrutblok
every {@itemzumrutblok} second:
    loop {itemzumrutbloksp::*}:
        if {rmcc::sahip::%loop-value%} is online:
            drop {@itemzumrutblokdrop} of emerald block at loop-value
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