Yeni bir Steve doğdu!
- Katılım
- 11 Eylül 2020
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- Creeperucan#6876
Merhabalar. Sizler için çok iyi X-Ray, Thor'un Çekici gibi skriptler vereceğim. Bu skriptleri başka formdan buldum. Hiçbirini denemedim. Hiçbir skript bana ait değildir.
Not: Çalışmayan skript olursa lütfen aşağıya yazın ben bakarım ona.
1- Oyuncuların ne kadar uzaklıkta olduğunu görme skripti
2- Yere eşya atmayı önleyen skript
3- Süreli Fly
4- Kazma ile bir yeri 3x3 kazmak
4- Süreli komut kullanma skripti
5- Fırlatmalı Thor'un Çekici
6- Anket skripti
7- Uçuş bileti skripti (Bu bilet süreyle uçmanıza yarar.)
8- Acil Durum Çantası Skripti
9- IP Adresi kontrol skripti
10- Anti X-Ray Skripti
Not: Çalışmayan skript olursa lütfen aşağıya yazın ben bakarım ona.
1- Oyuncuların ne kadar uzaklıkta olduğunu görme skripti
Kod:
on click:
player's tool is compass
set {_m} to 300
loop players in radius 250 of player:
if loop-value is not the player:
if distance between loop-value and player < {_m}:
set {_m} to distance between loop-value and player
set {_p} to loop-value
if {_p} is set:
set action bar of player to "&f%{_p}% isimli oyuncuya %floor({_m})% kadar yakınsın."
else:
set action bar of player to "&fYakınlarında oyuncu yok."7
2- Yere eşya atmayı önleyen skript
Kod:
options:
D: &cKaybolma Önleme &7»
on drop:
event-item is a pickaxe named "Esya İsmi": #burası size bağlı, pickaxe ve Esya İsmi kısmını isteğinize göre düzenleyebilirsiniz.
if {editkaybolma.%player%} isn't set:
set {editkaybolma.%player%} to true
if {editkaybolma.%player%} is false:
send "{@D} Edit eşyanı /editimisal yazmadan yere atamazsın!" to player
cancel event
command /editimisal:
trigger:
if {editkaybolma.%player%} isn't set:
set {editkaybolma.%player%} to true
if {editkaybolma.%player%} is false:
set {editkaybolma.%player%} to true
send "{@D} Edit eşyanı artık yere atabilirsin" to player
stop
if {editkaybolma.%player%} is true:
set {editkaybolma.%player%} to false
send "{@D} Edit eşyanı artık yere atamazsın" to player
3- Süreli Fly
Kod:
command /surever <player> <timespan>:
permission: op.op
trigger:
add arg-2 to {flysure::%arg-1%}
send "&2Başarılı!"
function reset(p: player,kaldırılıcaksure: timespan):
set fly mode of {_p} to false
remove {_kaldırılıcaksure} from {flysure::%{_p}%}
delete {kullanmasure::%{_p}%}
send "&cFly Kapatıldı" to {_p}
on quit:
{kullanmasure::%player%} is set
reset(player,{kullanmasure::%player%})
command /surelifly:
trigger:
{kullanmasure::%player%} is set:
reset(player,{kullanmasure::%player%})
stop
{flysure::%player%} is greater than 1 minutes:
set {kullanmasure::%player%} to now
Send "&cUçuyosun"
set player's flight mode to true
while {kullanmasure::%player%} is set:
set {_t} to "&c%{kullanmasure::%player%}%&8/&2%{flysure::%player%}%"
replace all "seconds" with "saniye" in {_t}
replace all "second" with "saniye" in {_t}
replace all "hours" with "saat" in {_t}
replace all "hour" with "saat" in {_t}
replace all "minutes" with "dakika" in {_t}
replace all "minute" with "dakika" in {_t}
replace all "days" with "gün" in {_t}
replace all "day" with "gün" in {_t}
show action bar "%coloured {_t}%" to player
if {kullanmasure::%player%} is greater than {flysure::%player%}:
reset(player,{kullanmasure::%player%})
send "&6Fly Bitti"
wait 1.5 seconds
else:
send "&6Yeterli Süre Yok!"
4- Kazma ile bir yeri 3x3 kazmak
Kod:
command /kazmaver [<player>]:
trigger:
if player is op:
if arg 1 is set:
give 1 diamond pickaxe of efficiency 10 and unbreaking 3 with name "&c&lÖzel Kazma" with lore "||&7Bu bir özel kazmadır.||&7Normalde kazılan bloğun &e9 &7katını kazar.||&7Sadece &ayosunlu taş &7kazarken bu özellik çalışır." to arg 1
else:
execute player command "kazmaver %player%"
on break of mossy cobble stone:
if player's world is "edit":
if tool's name is "&c&lÖzel Kazma":
if block 1 south is mossy_cobble_stone:
set block 1 south of event-block to air
give 1 mossy_cobble_stone to player
if block 1 south 1 east is mossy_cobble_stone:
set block 1 south 1 east of event-block to air
give 1 mossy_cobble_stone to player
if block 1 south 1 west is mossy_cobble_stone:
set block 1 south 1 west of event-block to air
give 1 mossy_cobble_stone to player
if block 1 north is mossy_cobble_stone:
set block 1 north of event-block to air
give 1 mossy_cobble_stone to player
if block 1 north 1 east is mossy_cobble_stone:
set block 1 north 1 east of event-block to air
give 1 mossy_cobble_stone to player
if block 1 north 1 west is mossy_cobble_stone:
set block 1 north 1 west of event-block to air
give 1 mossy_cobble_stone to player
if block 1 east is mossy_cobble_stone:
set block 1 east of event-block to air
give 1 mossy_cobble_stone to player
if block 1 west is mossy_cobble_stone:
set block 1 west of event-block to air
give 1 mossy_cobble_stone to player
4- Süreli komut kullanma skripti
Kod:
options:
süre: 1# Kaç saniyede bir sürenin eksilmesini istiyorsanız buraya saniye cinsinden yazınız.
komut1: afk
komut2: saatlikhediyem
komutsure1: 30
komutsure2: 3600
prefix: &eSkyblock &8»
on command "/{@komut1}":
if {cdcmd::%player%::komut1} is not set:
set {cdcmd::%player%::komut1} to true
set {cd::%player%::komut1} to {@komutsure1}
if {cdcmd::%player%::komut2} is not set:
add player to {cdlist::*}
else:
cancel event
send "{@prefix} &7Bu komudu kullanmak için &a%{cd::%player%::komut1}% &7saniye beklemelisin." to player
on command "/{@komut2}":
if {cdcmd::%player%::komut2} is not set:
set {cdcmd::%player%::komut2} to true
set {cd::%player%::komut2} to {@komutsure2}
if {cdcmd::%player%::komut1} is not set:
add player to {cdlist::*}
else:
cancel event
set {komut2süre::%player%} to ({cd::%player%::komut2} - ({cd::%player%::komut2} mod 60)) / 60
send "{@prefix} &7Bu komudu kullanmak için &a%{komut2süre::%player%}% &7dakika beklemelisin." to player
command /cd:
trigger:
send "%{komut2kalan::%player%}%"
send "%{komut2süre::%player%}%"
send "%{komut2tamamlama::%player%}%"
every {@süre} second:
loop {cdlist::*}:
if {cdcmd::%loop-value%::komut1} is set:
remove {@süre} from {cd::%loop-value%::komut1}
if {cd::%loop-value%::komut1} is smaller than or equal to 0:
delete {cdcmd::%loop-value%::komut1}
wait 1 tick
if {cdcmd::%loop-value%::komut2} is set:
remove {@süre} from {cd::%loop-value%::komut2}
if {cd::%loop-value%::komut2} is smaller than 1:
delete {cdcmd::%loop-value%::komut2}
wait 1 tick
if {cdcmd::%loop-value%::komut1} is not set:
if {cdcmd::%loop-value%::komut2} is not set:
remove loop-value from {cdlist::*}
command /cdsıfırla:
trigger:
if player is op:
delete {cdcmd::*}
delete {cdlist::*}
delete {cd::*}
send "{@prefix} &aBaşarıyla &7sıfırlandı." to player
on load:
delete {cd::*}
5- Fırlatmalı Thor'un Çekici
Kod:
on leftclick with diamond axe:
name of tool is "&9Thorun Çekici"
player is sneaking
loop all entities in radius 10 around player:
loop-entity's health > 0
loop-entity isn't "%player%"
damage loop-entity by 3 hearts
strike lightning effect at loop-entity
on rightclick with diamond axe:
name of tool is "&9Thorun Çekici":
set {_t} to player's tool
remove tool from player's tool
spawn armor stand at player's location
set {_armor} to last spawned entity
set spawned entity's tool to diamond axe of protection 3
add "{NoGravity:0}" to nbt of {_armor}
add "{Invisible:1}" to nbt of {_armor}
add "{NoBasePlate:1}" to nbt of {_armor}
add "{ShowArms:1}" to nbt of {_armor}
add "{Pose:{RightArm:[0f,0,5f]}}" to nbt of last spawned entity
set {_1} to location 1 meters above last spawned entity
teleport last spawned entity to {_1}
loop 20 times:
push {_armor} in player's direction with speed 0.3
loop all entities in radius 1 around last spawned entity:
loop-entity's health > 0
loop-entity isn't armor stand
loop-entity isn't "%player%"
damage loop-entity by 10 hearts
strike lightning effect at loop-entity
wait 3 tick
loop 20 times:
loop all entities in radius 1 around last spawned entity:
loop-entity's health > 0
loop-entity isn't armor stand
loop-entity isn't "%player%"
damage loop-entity by 10 hearts
strike lightning effect at loop-entity
push last spawned entity direction from last spawned entity's location to player's location at speed 1
wait 3 tick
kill {_armor}
give {_t} to player
on leftclick with diamond axe:
name of tool is "&9Thorun Çekici":
push player in player's direction with speed 0.5
command /b:
trigger:
give 1 diamond axe named "&9Thorun Çekici" to player
6- Anket skripti
Kod:
command /anketbaslat [<text>] [<int>]:
permission: anket.admin
usage: /anketbaslat (Konu) (Sure)
trigger:
arg 1 is set:
set {evet} to 0
set {hayir} to 0
loop all players:
set {oylama.%loop-player%} to true
send "&a%arg-1% &3Konusuna " to players
send "&2Evet &3Diyorsan &2/evet" to players
send "&cHayir &3Diyorsan &c/hayir" to players
send "&3Oylamak İçin Kalan Süre &7%arg-2% &3Saniye"
set {anketbaslat} to true
loop arg-2 times:
wait 1 second
send "&aAnket Bitmistir! Sonuçlar Aşşağıda." to players
send "&6Evet Oy Sayısı : &2%{evet}%" to players
send "&6Hayır Oy Sayısı : &4%{hayir}%" to players
set {anketbaslat} to false
command /evet:
trigger:
if {anketbaslat} is true:
if {oylama.%player%} is true:
add 1 to {evet}
send "&aBaşarıyla Oyunu &2Evet &aOlarak Verdin." to player
set {oylama.%player%} to false
else:
send "&cZaten Oyunu Kullandın" to player
else:
send "&cHerhangi Bir Anket Başlamadı" to player
command /hayir:
trigger:
if {anketbaslat} is true:
if {oylama.%player%} is true:
add 1 to {hayir}
send "&aBaşarıyla Oyunu &4Hayir &aOlarak Verdin" to player
set {oylama.%player%} to false
else:
send "&cZaten Oyunu Kullandın" to player
else:
send "&cHerhangi Bir Anket Başlamadı" to player
command /anketbitir:
permission: anketbitir.admin
trigger:
send "&aAnket Bitmistir! Sonuçlar Aşşağıda." to players
send "&6Evet Oy Sayısı : &2%{evet}%" to players
send "&6Hayır Oy Sayısı : &4%{hayir}%" to players
set {anketbaslat} to false
7- Uçuş bileti skripti (Bu bilet süreyle uçmanıza yarar.)
Kod:
command /uçuşbileti:
permission : op
trigger:
give 1 paper named "&aUçuş Bileti &8(&e30 Saniye&8)" to player
rightclick with paper:
if tool's display name is "&aUçuş Bileti &8(&e30 Saniye&8)":
cancel event
remove paper named "&aUçuş Bileti &8(&e30 Saniye&8)" from players
wait 0.50 seconds
execute console command "fly %player%"
send "&aUçuş Bileti &8► &7Uçuş bileti kullanıldı. Şimdi &8(&d30&8) &7saniye boyunca istediğin kadar uçabilirsin!"
execute console command "tm msg %player% &a&lUçuş Bileti\n &7Uçma özelliğinin &e30 &7saniyesi kaldı!"
wait 15 seconds
execute console command "tm msg %player% &a&lUçuş Bileti\n &7Uçma özelliğinin &e15 &7saniyesi kaldı!"
wait 5 seconds
execute console command "tm msg %player% &a&lUçuş Bileti\n &7Uçma özelliğinin &e10 &7saniyesi kaldı!"
wait 7 seconds
execute console command "tm msg %player% &a&lUçuş Bileti\n &7Uçma özelliğinin &e3 &7saniyesi kaldı!"
wait 1 seconds
execute console command "tm msg %player% &a&lUçuş Bileti\n &7Uçma özelliğinin &e2 &7saniyesi kaldı!"
wait 1 seconds
execute console command "tm msg %player% &a&lUçuş Bileti\n &7Uçma özelliğinin &e1 &7saniyesi kaldı!"
wait 1 seconds
execute console command "tm msg %player% &a&lUçuş Bileti\n &7Uçma özelliğinin süresi doldu!"
execute console command "fly %player%"
8- Acil Durum Çantası Skripti
Kod:
command çanta [<text>]:
trigger:
arg 1 is "itemekle":
if player's tool is diamond pickaxe or diamond axe:
add player's tool to {ç::%player%::*}
remove player's tool from player
else:
send "Eklenebilecek eşyalar &bElmas Kazma-Balta" to player
arg 1 is "ver":
if {ç::%player%::*} is set:
loop {ç::%player%::*}:
give loop-value to player
remove loop-value from {ç::%player%::*}
else:
send "Çantanda hiçbir şey yok"
9- IP Adresi kontrol skripti
Kod:
command /ipkontrol [<offline player>]:
permission: ip.kontrol
permission message: &cBu komut icin yetkin yok!
cooldown: 6 seconds
cooldown message: &66 Saniye Beklemelisin.
aliases: /internetprotocol
trigger:
if arg 1 is not set:
send "&cHata."
if arg 1 is set:
if arg 1 is offline:
send "&c%arg-1% &cSuan Aktif Degil!"
if arg 1 is set:
if arg 1 is online:
if arg 1 has permission "ip.kontrol":
send "&cSende bu yetki yoktur ip.kontrol!"
else:
send "&9IP of %arg-1% &9is &9%IP of arg-1%"
10- Anti X-Ray Skripti
Kod:
#========================================================================
# 5 YILDIZLI DEĞERLENDİRME YAPIN LÜTFEN (5/5)
#========================================================================
#========================================================================
# byDelta tarafından Türkçeleştirildi. | Ne Mutlu Türk'üm Diyene! ☪
#========================================================================
#=========================================================================
#YAPILANDIRMA AYARLARI
options:
#YAPILANDIRMA AYARLARI BURADA BAŞLIYOR!
onek: &8[&6Anti-XRay&8]
#"/axr" kullanarak gizli cevher sistemini değiştirebilirsiniz.
#TPS, Madenciliği gecikme çeklerini azaltmak için "false" olarak ayarlandı. Uyarılar hâlâ işe yarayacak.
yaricap: 10
#Bunun işe yaraması için "hideradius" değerleri "true" olarak ayarlanmalıdır. TPS gecikmesini önlemek için yaricap'ı azaltın.
acildionek: &7[&2✔ &aAçık&7]
kapandionek: &7[&4✘ &cKapalı&7]
cevheracildionek: &7[&2✔ &aAçık&7]
cevherkapandionek: &7[&4✘ &cKapalı&7]
elmasbuldumesaj: &e%player% &7isimli oyuncu bir &belmas &7buldu!
elmasylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
altinbuldumesaj: &e%player% &7isimli oyuncu bir &6altın cevheri &7buldu!
altinylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
demirbuldumesaj: &e%player% &7isimli oyuncu bir &fdemir cevheri &7buldu!
demirylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
zumrutbuldumesaj: &e%player% &7isimli oyuncu bir &azümrüt &7buldu!
zumrutylevel: 70 #Oyuncuların cevherleri ne zaman kullandığını kontrol etmek için "Y" seviyesini ayarlar.
#YAPILANDIRMA AYARLARI BURADA BİTİYOR!
#========================================================================#
#========================================================================
# NE YAPTIĞINI BİLMİYORSAN LÜTFEN BURAYI DÜZENLEME!
#========================================================================
options:
versiyon: 1.2
on load:
wait 2 ticks
send "[Anti-XRay] X-Ray için 'v1.2' yükleniyor.." to console
send "[Anti-Xray] Lütfen forum konumuzu ve skriptimizi değerlendirin." to console
send "[Anti-XRay] Forum konumuz: &ahttps://www.MinecraftTR.com/konu/anti-xray-gelismis-xray-korumasi-gui-destekli.61070/#post-345168"
if {cevherlerisakla} is not set:
set {cevherlerisakla} to true
command /axr [<text>] [<text>] [<offlineplayer>]:
trigger:
if player has permission "minecrafttr-axr.admin":
if arg-1 is not "gui" or "menü" or "uyarı" or "cevhersayacı" or "cs" or "yardım" or "yenile" or "yl":
wait 2 tick
execute player command "axr menü"
stop
if arg-1 is "gui" or "menü":
if {cevherlerisakla} is false:
wait 5 tick
open chest with 2 row named "&c&lAnti-XRay GUI" to player
format slot 0 of player with glowing purple stained glass pane named " " to be unstealable
format slot 8 of player with glowing purple stained glass pane named " " to be unstealable
format slot 9 of player with glowing purple stained glass pane named " " to be unstealable
format slot 10 of player with glowing purple stained glass pane named " " to be unstealable
format slot 11 of player with glowing purple stained glass pane named " " to be unstealable
format slot 15 of player with glowing purple stained glass pane named " " to be unstealable
format slot 16 of player with glowing purple stained glass pane named " " to be unstealable
format slot 17 of player with glowing purple stained glass pane named " " to be unstealable
format slot 1 of player with a coal ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 2 of player with a iron ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 3 of player with a gold ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 4 of player with redstone ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 5 of player with a lapis lazuli ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 6 of player with a emerald ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 7 of player with a diamond ore named "&c&lGizli Cevher Sistemi Devre Dışı" to be unstealable
format slot 12 of player with a clock named "&5Cevher Sayacı&f: %{counter.name}% " to close then run [execute player command "/axrayarlar12 sayaç"]
format slot 13 of player with oak door named "&bGizli Cevher Sistemi&f: %{osy.name}%" to close then run [execute player command "/axrayarlar12 cevhersistemi"]
format slot 14 of player with a eye of ender named "&eTüm Cevher Uyarılarıı&f: %{orealerts.name}% " to close then run [execute player command "/axr uyarı hepsi"]
stop
if {cevherlerisakla} is true:
wait 5 tick
if {iron.name} or {coal.name} or {gold.name} or {red.name} or {blue.name} or {green.name} or {diamond.name} or {counter.name} or {orealerts.name} or {osy.name} is not set:
set {iron.name} or {coal.name} or {gold.name} or {red.name} or {blue.name} or {green.name} or {diamond.name} or {counter.name} or {orealerts.name} or {osy.name} to "&8[&eNot Activated&8]"
open chest with 2 row named "&8[&4&lAnti-XRay GUI&8]" to player
format slot 0 of player with glowing purple stained glass pane named " " to be unstealable
format slot 8 of player with glowing purple stained glass pane named " " to be unstealable
format slot 9 of player with glowing purple stained glass pane named " " to be unstealable
format slot 10 of player with glowing purple stained glass pane named " " to be unstealable
format slot 11 of player with glowing purple stained glass pane named " " to be unstealable
format slot 15 of player with glowing purple stained glass pane named " " to be unstealable
format slot 16 of player with glowing purple stained glass pane named " " to be unstealable
format slot 17 of player with glowing purple stained glass pane named " " to be unstealable
format slot 1 of player with a coal ore named "&7Kömürü Gizle&f: %{coal.name}%" to close then run [execute player command "/axrayarlar12 kömür"]
format slot 2 of player with a iron ore named "&fDemiri Gizle: %{iron.name}%" to close then run [execute player command "/axrayarlar12 demir"]
format slot 3 of player with a gold ore named "&6Altını Gizle&f: %{gold.name}%" to close then run [execute player command "/axrayarlar12 altın"]
format slot 4 of player with redstone ore named "&cKızıltaşı Gizle&f: %{red.name}%" to close then run [execute player command "/axrayarlar12 kızıltaş"]
format slot 5 of player with a lapis lazuli ore named "&3Lapisi Gizle&f: %{blue.name}%" to close then run [execute player command "/axrayarlar12 lapis"]
format slot 6 of player with a emerald ore named "&aZümrütü Gizle&f: %{green.name}%" to close then run [execute player command "/axrayarlar12 zümrüt"]
format slot 7 of player with a diamond ore named "&bElması Gizle&f: %{diamond.name}%" to close then run [execute player command "/axrayarlar12 elmas"]
format slot 12 of player with a clock named "&5Cevher Sayacı&f: %{counter.name}% " to close then run [execute player command "/axrayarlar12 sayaç"]
format slot 13 of player with oak door named "&bGizli Cevher Sistemi&f: %{osy.name}%" to close then run [execute player command "/axrayarlar12 cevhersistemi"]
format slot 14 of player with a eye of ender named "&eAll Ore Alerts&f: %{orealerts.name}% " to close then run [execute player command "/axr uyarı hepsi"]
stop
if arg-1 is or "uyarı":
if arg-2 is not set:
send "&7[&6Anti-XRay&7] &eLütfen şunlardan birini girin: &7(&ehepsi&7/&belmas&7/&6altın&7/&fdemir&7/&azümrüt&7)"
send ""
send "&7[&6Anti-XRay&7] &e/axr uyarı &7(&ehepsi&7/&belmas&7/&6altın&7/&fdemir&7/&azümrüt&7)"
if arg-2 is "hepsi":
if {axr.alert} is not set:
set {axr.alert} and {axr.d} and {axr.g} and {axr.e} and {axr.i} to true
send "&eTüm Cevher Uyarıları&f: &2✔ &aAçık"
set {orealerts.name} to "&8[&2✔ &cAçık&8]"
wait 2 tick
execute player command "/axr menü"
stop
else:
delete {axr.alert} and {axr.d} and {axr.g} and {axr.e} and {axr.i}
send "&eTüm Cevher Uyarıları&f: &4✘ &cKapalı"
set {orealerts.name} to "&8[&4✘ &cKapalı&8]"
wait 2 tick
execute player command "/axr menü"
stop
if arg-2 is "elmas":
if {axr.d} is not set:
set {axr.d} to true
send "&bElmas Uyarısı&f: &2✔ &aAçık"
else:
delete {axr.d}
send "&bElmas Uyarısı&f: &4✘ &cKapalı"
stop
if arg-2 is "altın":
if {axr.g} is not set:
set {axr.g} to true
send "&6Altın Uyarısı&f: &2✔ &aAçık"
else:
delete {axr.g}
send "&6Altın Uyarısı&f: &4✘ &cKapalı"
stop
if arg-2 is "zümrüt":
if {axr.e} is not set:
set {axr.e} to true
send "&aZümrüt Uyarısı&f: &2✔ &aAçık"
else:
delete {axr.e}
send "&aZümrüt Uyarısı&f: &4✘ &cKapalı"
stop
if arg-2 is "demir":
if {axr.i} is not set:
set {axr.i} to true
send "&fDemir Uyarısı: &2✔ &aAçık"
else:
delete {axr.i}
send "&fDemir Uyarısı: &4✘ &cKapalı"
stop
if arg-1 is "cevhersayacı" or "cs":
if arg-2 is not set:
if {axr.dcount.%player%} and {axr.ecount.%player%} and {axr.gcount.%player%} and {axr.icount.%player%} is not set:
set {axr.dcount.%player%} and {axr.ecount.%player%} and {axr.gcount.%player%} and {axr.icount.%player%} to 0
if {axr.count} is not set:
send "&5Cever Sayacı 1&f: &2✔ &aAçık"
set {counter.name} to "&8[&2✔ &aAçık&8]"
set {axr.count} to true
stop
if {axr.count} is true:
set {axr.count} to false
send "&5Cevher Sayacı 2&f: &4✘ &cKapalı"
set {counter.name} to "&8[&4✘ &cKapalı&8]"
stop
if {axr.count} is false:
set {axr.count} to true
send "&5Cevher Sayacı 3&f: &2✔ &aAçık"
set {counter.name} to "&8[&2✔ &aAçık&8]"
stop
if arg-2 is "cevher":
if arg-3 is not set:
send "&7[&6Anti-XRay&7] &eLütfen bu komutu kullan:"
send "&6/axr cs cevher [oyuncu]"
stop
if arg-3 is set:
if {axr.count} is false:
send "&7[&6Anti-XRay&7] &cCevher Sayacı devre dışı!"
stop
if {axr.count} is true:
send "&e&m-[-&r &6&l%arg-3% &a&lOYUNCUSUNUN CEVHER SAYACI &e&m-]-"
send "&7[&6Anti-XRay&7] &fDemir: &b%{axr.icount.%player%}%"
send "&7[&6Anti-XRay&7] &6Altın: &b%{axr.gcount.%player%}%"
send "&7[&6Anti-XRay&7] &bElmas: &b%{axr.dcount.%player%}%"
send "&7[&6Anti-XRay&7] &aZümrüt: &b%{axr.ecount.%player%}%"
stop
if arg-2 is "temizle":
if arg-3 is not set:
send "&7[&6Anti-XRay&7] &eLütfen bu komutu kullan:"
send "&6/axr temizle [oyuncu]"
stop
if arg-3 is set:
if {axr.count} is false:
send "&7[&6Anti-XRay&7] &cCevher Sayacı devre dışı!"
stop
if {axr.count} is true:
send "&6&l%arg-3% &a&lOYUNCUSUNUN CEVHERLERI TEMIZLENDI"
set {axr.icount.%player%} to 0
set {axr.dcount.%player%} to 0
set {axr.ecount.%player%} to 0
set {axr.gcount.%player%} to 0
stop
if arg-1 is "yardım":
send ""
send "&b============ &a&lYARDIM MENÜSÜ &b================="
send "&7[&6Anti-XRay&7] &e/axr menü &7- &eopens the gui"
send "&7[&6Anti-XRay&7] &e/axr cs &7- &eCevher sayımını açar/kapatır."
send "&7[&6Anti-XRay&7] &e/axr cs cevher (player) &7- &eOyuncunun cevher sayılarını gösterir."
send "&7[&6Anti-XRay&7] &e/axr cs temizle (player) &7- &eOyuncunun cevher sayılarını temizler."
send "&7[&6Anti-XRay&7] &e/axr uyarı &7- &eX-Ray korumasını açar/kapatır."
send "&7[&6Anti-XRay&7] &e/axr yenile &7- &eYapılandırma ayarlarını yeniler."
stop
if arg-1 is "yenile" or "yl": #Bunu kullanabilmek için Skript dosyasının ismi "axr" olması gerekmektedir.
send "&7[&6Anti-XRay&7] &aYapılandırma ayarları yenileniyor..."
wait 1 second
execute console command "sk reload axr"
wait 1 second
send "&7[&6Anti-XRay&7] &aYapılandırma ayarları tamamlandı!"
else:
send "&7[&6Anti-Xray&7] &cBu komutu kullanmak için yetkin yok."
command /axrayarlar12 [<text>]:
trigger:
if player has permission "minecrafttr-axr.admin":
wait 2 tick
if arg-1 is not "kömür" or "demir" or "altın" or "kızıltaş" or "lapis" or "cevhersistemi" or "elmas" or "sayaç":
send ""
send "&b============ &a&lYARDIM MENÜSÜ &b================="
send "&7[&6Anti-XRay&7] &e/axr zümrüt &7- &eZümrütü gizler."
send "&7[&6Anti-XRay&7] &e/axr elmas &7- &eElması gizler."
send "&7[&6Anti-XRay&7] &e/axr altın &7- &eAltını gizler."
send "&7[&6Anti-XRay&7] &e/axr demir &7- &eDemiri gizler."
send "&7[&6Anti-XRay&7] &e/axr lapis &7- &eLapisi gizler."
send "&7[&6Anti-XRay&7] &e/axr kızıltaş &7- &eKızıltaşı gizler."
send "&7[&6Anti-XRay&7] &e/axr kömür &7- &eKömürü gizler."
send "&7[&6Anti-XRay&7] &e/axr cevhersistemi &7- &eCevher sistemi menüsünü açar."
send "&7[&6Anti-XRay&7] &e/axr sayaç &7- &eCevher sayacı menüsünü açar."
if arg-1 is not set:
send ""
send "&b============ &a&lYARDIM MENÜSÜ &b================="
send "&7[&6Anti-XRay&7] &e/axr zümrüt &7- &eZümrütü gizler."
send "&7[&6Anti-XRay&7] &e/axr elmas &7- &eElması gizler."
send "&7[&6Anti-XRay&7] &e/axr altın &7- &eAltını gizler."
send "&7[&6Anti-XRay&7] &e/axr demir &7- &eDemiri gizler."
send "&7[&6Anti-XRay&7] &e/axr lapis &7- &eLapisi gizler."
send "&7[&6Anti-XRay&7] &e/axr kızıltaş &7- &eKızıltaşı gizler."
send "&7[&6Anti-XRay&7] &e/axr kömür &7- &eKömürü gizler."
send "&7[&6Anti-XRay&7] &e/axr cevhersistemi &7- &eCevher sistemi menüsünü açar."
send "&7[&6Anti-XRay&7] &e/axr sayaç &7- &eCevher sayacı menüsünü açar."
if arg-1 is "zümrüt":
if {green} is not set:
set {green} to true
set {green.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &aZümrüt Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {green}
set {green.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &aZümrüt Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
if arg-1 is "coal":
if arg-1 is "kömür":
if {coal} is not set:
set {coal} to true
set {coal.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &7Kömür Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {coal}
set {coal.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>>&7Kömür Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "demir":
if {iron} is not set:
set {iron} to true
set {iron.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &fDemir Gizleme: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {iron}
set {iron.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &fDemir Gizleme: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "altın":
if {gold} is not set:
set {gold} to true
set {gold.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &6Altın Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {gold}
set {gold.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &6Altın Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "kızıltaş":
if {red} is not set:
set {red} to true
set {red.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &cKızıltaş Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {red}
set {red.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &cKızıltaş Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "lapis":
if {blue} is not set:
set {blue} to true
set {blue.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &3Lapis Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {blue}
set {blue.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &3Lapis Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "cevhersistemi":
if {hideores} is false:
set {osy.name} to "&8[&2✔ &aAçık&8]"
set {hideores} to true
send "&6&l>> &bCevher Sistemi&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
if {hideores} is true:
set {osy.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &bCevher Sistemi&f: &8[&4✘ &cKapalı&8]"
set {hideores} to false
execute player command "/axr menü"
stop
if arg-1 is "elmas":
if {diamond} is not set:
set {diamond} to true
set {diamond.name} to "&8[&2✔ &aAçık&8]"
send "&6&l>> &bElmas Gizleme&f: &8[&2✔ &aAçık&8]"
execute player command "/axr menü"
stop
else:
delete {diamond}
set {diamond.name} to "&8[&4✘ &cKapalı&8]"
send "&6&l>> &bElmas Gizleme&f: &8[&4✘ &cKapalı&8]"
execute player command "/axr menü"
stop
if arg-1 is "sayaç":
execute player command "/axr cs"
wait 1 ticks
execute player command "/axr menü"
stop
else:
send "&7[&6Anti-Xray&7] &cBu komutu kullanmak için yetkin yok."
on break:
if {hideores} is false:
wait 1 tick
#do nothing
if {hideores} is true:
wait 1 tick
if player's y coordinate is less than or equal to 70:
if {gold} is true:
loop blocks in radius 10 of player:
if loop-block is gold ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as gold ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as gold ore
if player's y coordinate is less than or equal to 70:
if {green} is true:
loop blocks in radius 10 of player:
if loop-block is emerald ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as emerald ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as emerald ore
if player's y coordinate is less than or equal to 70:
if {diamond} is true:
loop blocks in radius 10 of player:
if loop-block is diamond ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as diamond ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as diamond ore
if player's y coordinate is less than or equal to 70:
if {coal} is true:
loop blocks in radius 10 of player:
if loop-block is coal ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as coal ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as coal ore
if player's y coordinate is less than or equal to 70:
if {iron} is true:
loop blocks in radius 10 of player:
if loop-block is iron ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as iron ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as iron ore,
if player's y coordinate is less than or equal to 70:
if {blue} is true:
loop blocks in radius 10 of player:
if loop-block is lapis lazuli ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as lapis lazuli ore
if player's y coordinate is less than or equal to 70:
if {red} is true:
loop blocks in radius 10 of player:
if loop-block is redstone ore:
if block 1 meter above loop-block-1 is not air:
if block 1 meter below loop-block-1 is not air:
if block 1 meter east loop-block-1 is not air:
if block 1 meter west of loop-block-1 is not air:
make player see loop-block-1 as stone
if block 1 meter above loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter below loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter east loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter west of loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter north of loop-block-1 is air:
make player see loop-block-1 as redstone ore
if block 1 meter south of loop-block-1 is air:
make player see loop-block-1 as redstone ore
on mine of diamond ore:
if player's y coordinate is less than or equal to 70:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.d} is true:
send "&7[&6Anti-Xray&7] &e%player% &7isimli oyuncu bir &belmas &7buldu!" to loop-player
on mine of gold ore:
if player's y coordinate is less than or equal to 70:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.g} is true:
send "&7[&6Anti-Xray&7] &e%player% &7isimli oyuncu bir &6altın Cevheri &7buldu!" to loop-player
on mine of emerald ore:
if player's y coordinate is less than or equal to 70:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.e} is true:
send "&7[&6Anti-Xray&7] &e%player% &7isimli oyuncu bir &aZümrüt Cevheri &7buldu!" to loop-player
on mine of iron ore:
if player's y coordinate is less than or equal to {@ironlevel}:
loop all players:
if loop-player has permission "axr.alerts":
if {axr.alert} is true:
if {axr.i} is true:
send "{@prefix} &e%player% &7isimli oyuncu bir &fDemir Cevheri &7buldu!" to loop-player
on mine of iron ore:
if {axr.count} is true:
add 1 to {axr.icount.%player%}
stop
on mine of gold ore:
if {axr.count} is true:
add 1 to {axr.gcount.%player%}
stop
on mine of emerald ore:
if {axr.count} is true:
add 1 to {axr.ecount.%player%}
stop
on mine of diamond ore:
if {axr.count} is true:
add 1 to {axr.dcount.%player%}
stop
on join:
wait 3 second
if player is op:
send "&7[&6Anti-Xray&7] &7Anti-XRay'in en son sürümü kullanılıyor! (&a1.2&7)"