ZondalfTR
Yeni bir Steve doğdu!
- Katılım
- 6 Eylül 2019
- Mesajlar
- 25
- Tepki puanı
- 0
- Puanları
- 0
Merhaba Arkadaşlar Bugün Pet Skriptini Tanıtcam
Gerekli Pluginler
skQuery
Skript
Kod:
Gerekli Pluginler
skQuery
Skript
Kod:
Kod:
options:
skriptname: &4[&aPets++&4]
on first login:
set {alinmis.%player%} to false
set {pig.%player%} to false
set {sheep.%player%} to false
set {cow.%player%} to false
set {chicken.%player%} to false
set {wolf.%player%} to false
set {ocelot.%player%} to false
set {spider.%player%} to false
set {mooshroom.%player%} to false
command /pets <text>:
permission: fp.pets
permission message: &4You don't have permission to do this !
trigger:
if arg-1 is "al":
open chest with 1 rows named "&4[&aFabulousPets&4]" to player
wait 2 ticks
format slot 0 of player with pig spawn egg named "&cPigPet" to close then run [make player execute command "pet pig"]
format slot 1 of player with sheep spawn egg named "&fSheepPet" to close then run [make player execute command "pet sheep"]
format slot 2 of player with cow spawn egg named "&8CowPet" to close then run [make player execute command "pet cow"]
format slot 3 of player with chicken spawn egg named "&4ChickenPet" to close then run [make player execute command "pet chicken"]
format slot 4 of player with wolf spawn egg named "&5WolfPet" to close then run [make player execute command "pet wolf"]
format slot 5 of player with ocelot spawn egg named "&aOcelotPet" to close then run [make player execute command "pet ocelot"]
format slot 6 of player with spider spawn egg named "&1SpiderPet" to close then run [make player execute command "pet spider"]
format slot 7 of player with mooshroom spawn egg named "&dMooshroomPet" to close then run [make player execute command "pet mooshroom"]
if arg-1 is "sil":
set {alinmis.%player%} to false
set {pig.%player%} to false
set {sheep.%player%} to false
set {cow.%player%} to false
set {chicken.%player%} to false
set {wolf.%player%} to false
set {ocelot.%player%} to false
set {spider.%player%} to false
set {mooshroom.%player%} to false
loop all pigs:
if name of loop-pig contains "%player%":
damage loop-pig by 100 hearts
send "{@skriptname} &3Evcil hayvanın silindi." to player
loop all sheeps:
if name of loop-sheep contains "%player%":
damage loop-sheep by 100 hearts
send "{@skriptname} &3Evcil hayvanın silindi." to player
loop all cows:
if name of loop-cow contains "%player%":
damage loop-cow by 100 hearts
send "{@skriptname} &3Evcil hayvanın silindi." to player
loop all chickens:
if name of loop-chicken contains "%player%":
damage loop-chicken by 100 hearts
send "{@skriptname} &3Evcil hayvanın silindi." to player
loop all wolves:
if name of loop-wolf contains "%player%":
damage loop-wolf by 100 hearts
send "{@skriptname} &3Evcil hayvanın silindi." to player
loop all ocelots:
if name of loop-ocelot contains "%player%":
damage loop-ocelot by 100 hearts
send "{@skriptname} &3Evcil hayvanın silindi." to player
loop all spiders:
if name of loop-spider contains "%player%":
damage loop-spider by 100 hearts
send "{@skriptname} &3Evcil hayvanın silindi." to player
loop all mooshrooms:
if name of loop-mooshroom contains "%player%":
damage loop-mooshroom by 100 hearts
send "{@skriptname} &3YEvcil hayvanın silindi." to player
command /pet <text>:
permission:fp.pet
permission message: &4You don't have permission to do this !
trigger:
if arg-1 is "pig":
if player has permission "fp.pig":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {pig.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a pig at location of player
set the last spawned pig's name to "&3%player%&5's Pet"
while spawned pig exists:
make spawned pig pathfind to player with speed 2
wait 3 ticks
if arg-1 is "sheep":
if player has permission "fp.sheep":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {sheep.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a sheep at location of player
set the last spawned sheep's name to "&3%player%&5's Pet"
make spawned sheep pathfind to player with speed 2
while spawned sheep exists:
make spawned sheep pathfind to player with speed 2
wait 3 ticks
if arg-1 is "cow":
if player has permission "fp.cow":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {cow.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a cow at location of player
set the last spawned cow's name to "&3%player%&5's Pet"
make spawned sheep pathfind to player with speed 2
while spawned cow exists:
make spawned cow pathfind to player with speed 2
wait 3 ticks
if arg-1 is "chicken":
if player has permission "fp.chicken":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {chicken.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a chicken at location of player
set the last spawned chicken's name to "&3%player%&5's Pet"
make spawned chicken pathfind to player with speed 2
while spawned chicken exists:
make spawned chicken pathfind to player with speed 2
wait 3 ticks
if arg-1 is "wolf":
if player has permission "fp.wolf":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {wolf.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a wolf at location of player
set the last spawned wolf's name to "&3%player%&5's Pet"
make spawned wolf pathfind to player with speed 2
while spawned wolf exists:
make spawned wolf pathfind to player with speed 2
wait 3 ticks
if arg-1 is "ocelot":
if player has permission "fp.ocelot":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {ocelot.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a ocelot at location of player
set the last spawned ocelot's name to "&3%player%&5's Pet"
make spawned ocelot pathfind to player with speed 2
while spawned ocelot exists:
make spawned ocelot pathfind to player with speed 2
wait 3 ticks
if arg-1 is "spider":
if player has permission "fp.spider":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {spider.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a spider at location of player
set the last spawned spider's name to "&3%player%&5's Pet"
make spawned spider pathfind to player with speed 2
while spawned spider exists:
make spawned spider pathfind to player with speed 2
wait 3 ticks
if arg-1 is "mooshroom":
if player has permission "fp.mooshroom":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {mooshroom.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a mooshroom at location of player
set the last spawned mooshroom's name to "&3%player%&5's Pet"
while spawned mooshroom exists:
make spawned mooshroom pathfind to player with speed 2
wait 3 ticks
on damage of pig:
if name of victim contains "&5's Pet":
cancel event
on damage of sheep:
if name of victim contains "&5's Pet":
cancel event
on damage of cow:
if name of victim contains "&5's Pet":
cancel event
on damage of chicken:
if name of victim contains "&5's Pet":
cancel event
on damage of wolf:
if name of victim contains "&5's Pet":
cancel event
on damage of ocelot:
if name of victim contains "&5's Pet":
cancel event
on damage of spider:
if name of victim contains "&5's Pet":
cancel event
on damage of mooshroom:
if name of victim contains "&5's Pet":
cancel event
on rightclick on a pig:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks
on rightclick on a sheep:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks
on rightclick on a cow:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks
on rightclick on a chicken:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks
on rightclick on a wolf:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks
on rightclick on a ocelot:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks
on rightclick on a spider:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks
on rightclick on a mooshroom:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks