Dakikalar içinde aktif Minecraft sunucunu kur! Lag’sız, düşük pingli TR lokasyon ile kendi dünyanı oluştur, arkadaşlarınla oyna Hemen başla
Merhaba Arkadaşlar Bugün Pet Skriptini Tanıtcam
Gerekli Pluginler
skQuery
Skript
Kod:
Gerekli Pluginler
skQuery
Skript
Kod:
Kod:
options:
skriptname: &4[&aPets++&4]
on first login:
set {alinmis.%player%} to false
set {pig.%player%} to false
set {sheep.%player%} to false
set {cow.%player%} to false
set {chicken.%player%} to false
set {wolf.%player%} to false
set {ocelot.%player%} to false
set {spider.%player%} to false
set {mooshroom.%player%} to false
command /pets <text>:
permission: fp.pets
permission message: &4You don't have permission to do this !
trigger:
if arg-1 is "al":
open chest with 1 rows named "&4[&aFabulousPets&4]" to player
wait 2 ticks
format slot 0 of player with pig spawn egg named "&cPigPet" to close then run [make player execute command "pet pig"]
format slot 1 of player with sheep spawn egg named "&fSheepPet" to close then run [make player execute command "pet sheep"]
format slot 2 of player with cow spawn egg named "&8CowPet" to close then run [make player execute command "pet cow"]
format slot 3 of player with chicken spawn egg named "&4ChickenPet" to close then run [make player execute command "pet chicken"]
format slot 4 of player with wolf spawn egg named "&5WolfPet" to close then run [make player execute command "pet wolf"]
format slot 5 of player with ocelot spawn egg named "&aOcelotPet" to close then run [make player execute command "pet ocelot"]
format slot 6 of player with spider spawn egg named "&1SpiderPet" to close then run [make player execute command "pet spider"]
format slot 7 of player with mooshroom spawn egg named "&dMooshroomPet" to close then run [make player execute command "pet mooshroom"]
if arg-1 is "sil":
set {alinmis.%player%} to false
set {pig.%player%} to false
set {sheep.%player%} to false
set {cow.%player%} to false
set {chicken.%player%} to false
set {wolf.%player%} to false
set {ocelot.%player%} to false
set {spider.%player%} to false
set {mooshroom.%player%} to false
loop all pigs:
if name of loop-pig contains "%player%":
damage loop-pig by 100 hearts
send "{@skriptname} &3Evcil hayvanın silindi." to player
loop all sheeps:
if name of loop-sheep contains "%player%":
damage loop-sheep by 100 hearts
send "{@skriptname} &3Evcil hayvanın silindi." to player
loop all cows:
if name of loop-cow contains "%player%":
damage loop-cow by 100 hearts
send "{@skriptname} &3Evcil hayvanın silindi." to player
loop all chickens:
if name of loop-chicken contains "%player%":
damage loop-chicken by 100 hearts
send "{@skriptname} &3Evcil hayvanın silindi." to player
loop all wolves:
if name of loop-wolf contains "%player%":
damage loop-wolf by 100 hearts
send "{@skriptname} &3Evcil hayvanın silindi." to player
loop all ocelots:
if name of loop-ocelot contains "%player%":
damage loop-ocelot by 100 hearts
send "{@skriptname} &3Evcil hayvanın silindi." to player
loop all spiders:
if name of loop-spider contains "%player%":
damage loop-spider by 100 hearts
send "{@skriptname} &3Evcil hayvanın silindi." to player
loop all mooshrooms:
if name of loop-mooshroom contains "%player%":
damage loop-mooshroom by 100 hearts
send "{@skriptname} &3YEvcil hayvanın silindi." to player
command /pet <text>:
permission:fp.pet
permission message: &4You don't have permission to do this !
trigger:
if arg-1 is "pig":
if player has permission "fp.pig":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {pig.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a pig at location of player
set the last spawned pig's name to "&3%player%&5's Pet"
while spawned pig exists:
make spawned pig pathfind to player with speed 2
wait 3 ticks
if arg-1 is "sheep":
if player has permission "fp.sheep":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {sheep.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a sheep at location of player
set the last spawned sheep's name to "&3%player%&5's Pet"
make spawned sheep pathfind to player with speed 2
while spawned sheep exists:
make spawned sheep pathfind to player with speed 2
wait 3 ticks
if arg-1 is "cow":
if player has permission "fp.cow":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {cow.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a cow at location of player
set the last spawned cow's name to "&3%player%&5's Pet"
make spawned sheep pathfind to player with speed 2
while spawned cow exists:
make spawned cow pathfind to player with speed 2
wait 3 ticks
if arg-1 is "chicken":
if player has permission "fp.chicken":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {chicken.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a chicken at location of player
set the last spawned chicken's name to "&3%player%&5's Pet"
make spawned chicken pathfind to player with speed 2
while spawned chicken exists:
make spawned chicken pathfind to player with speed 2
wait 3 ticks
if arg-1 is "wolf":
if player has permission "fp.wolf":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {wolf.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a wolf at location of player
set the last spawned wolf's name to "&3%player%&5's Pet"
make spawned wolf pathfind to player with speed 2
while spawned wolf exists:
make spawned wolf pathfind to player with speed 2
wait 3 ticks
if arg-1 is "ocelot":
if player has permission "fp.ocelot":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {ocelot.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a ocelot at location of player
set the last spawned ocelot's name to "&3%player%&5's Pet"
make spawned ocelot pathfind to player with speed 2
while spawned ocelot exists:
make spawned ocelot pathfind to player with speed 2
wait 3 ticks
if arg-1 is "spider":
if player has permission "fp.spider":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {spider.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a spider at location of player
set the last spawned spider's name to "&3%player%&5's Pet"
make spawned spider pathfind to player with speed 2
while spawned spider exists:
make spawned spider pathfind to player with speed 2
wait 3 ticks
if arg-1 is "mooshroom":
if player has permission "fp.mooshroom":
if {pig.%player%} is false:
if {sheep.%player%} is false:
if {cow.%player%} is false:
if {chicken.%player%} is false:
if {wolf.%player%} is false:
if {ocelot.%player%} is false:
if {spider.%player%} is false:
if {mooshroom.%player%} is false:
if {alinmis.%player%} is false:
set {mooshroom.%player%} to true
set {alinmis.%player%} to true
send "{@skriptname} &3Evcil hayvanın yolda !" to player
wait 3 seconds
spawn a mooshroom at location of player
set the last spawned mooshroom's name to "&3%player%&5's Pet"
while spawned mooshroom exists:
make spawned mooshroom pathfind to player with speed 2
wait 3 ticks
on damage of pig:
if name of victim contains "&5's Pet":
cancel event
on damage of sheep:
if name of victim contains "&5's Pet":
cancel event
on damage of cow:
if name of victim contains "&5's Pet":
cancel event
on damage of chicken:
if name of victim contains "&5's Pet":
cancel event
on damage of wolf:
if name of victim contains "&5's Pet":
cancel event
on damage of ocelot:
if name of victim contains "&5's Pet":
cancel event
on damage of spider:
if name of victim contains "&5's Pet":
cancel event
on damage of mooshroom:
if name of victim contains "&5's Pet":
cancel event
on rightclick on a pig:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks
on rightclick on a sheep:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks
on rightclick on a cow:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks
on rightclick on a chicken:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks
on rightclick on a wolf:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks
on rightclick on a ocelot:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks
on rightclick on a spider:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks
on rightclick on a mooshroom:
if name of clicked entity is "&3%player%&5's Pet":
make player ride clicked entity
while vehicle of player is clicked entity:
set {_target} to targeted block
make clicked entity pathfind to {_target} with speed 2
wait 1 ticks
Moonshine
Risk almazsan, risk alanlar için çalışırsın.
- Katılım
- 26 Ekim 2019
- Mesajlar
- 65
- En iyi cevaplar
- 1
- Tepki puanı
- -31
- Puanları
- 1,215
- Konum
- Konya
- Web Sitesi
- batihost.com
Dakikalar içinde aktif Minecraft sunucunu kur! Lag’sız, düşük pingli TR lokasyon ile kendi dünyanı oluştur, arkadaşlarınla oyna Hemen başla
Bunu "GadgetsMenu" adlı plugin ile de yapılıyor zaten. Ayrıca bu pluginde pet'den başka daha elverişli özellikler de bulunuyor.